Topic: Mission mechanics
Lets discuss several flaws in the current mission system:
6 of 10
while this was a kind of good system when we had the choice between ~10 missions per lvl and station,
it is now nothing else then a nuisance. Since its not displayed anywhere, its also hard to explain to a new player why i cannot grind the mission again that he did the last two hours.Mission Distribution
-lvl0 - lvl1 Alpha1 terminal
-lvl2 - lvl3 Alpha1 outposts
-lvl3 in Alpha1 and Alpha2 Terminals
-lvl4 and lvl6 in Beta1 Terminals (PvP island)
-lvl5 and lvl6 in Beta1 Outposts (mostly locked)This distribution is *** for several reasons:
- if you have never bothered with missions before,
you have to start with lvl0 missions in beginner area, and grind your way up.
- if you want to get any standing above 4.1, you have to go to Beta.
(before lvl3 revamp, you could at least get 4.5)
- what does it help if there are 50 missions added,
if it unlocks only 1 mission for me?Standing
IMHO the change in standing mechanics, and how standing affects facilities was one of the worst things ever done to the pve game
I bet the noobs who demanded that change are not even playing the game anymore, but any1 who has a combat agent with repair and recycle extensions is still not happy that "he is forced to do production missions"Storyline
I need informations from someone who has bothered recently to do them several times. Is it worth? does the "Endboss" actually drop something that makes it worth grinding INDUSTRIAL standing to do those 99% combat missions?Squad missions
Still missing from the game that is actually based around "do things as a team". And no, the "Accept as squad" button is by far not i mean with that...Missions that need an Artifact scanner
Is it really that hard to make NPC spawn trigger based on proximity of the player on that mission, or upon activation of a switch on a building?
Whining - It's amazing how fast your trivial concerns will disappear