Re: Terraforming
Some terraforming ideas I picked up whilst playing Wurm online, probably the best terraforming mmo atm with years ahead in live development.
There is a need to avoid spamming and a large area with impassable terrain or high mountain regions can be annoying. Therefore we need to make it an enjoyable part of the game but it should take skills and loads of time in order to terraform, if we want it to be persistant.
1. Extension skill to terraform steeper slopes. The steeper the tile the higher the skill you need.
2. Do away with terraforming charges, you need dirt blocks from the ground to raise a tile and non to lower but your cargo gets full so having haulers in the mix seems like a nice addition. This I think provides a much more sandboxy feel than just buy charges on the market.
3. The NIC sink, settlements would need to be deeded (player corps only) in order to protect your terraforming efforts and building PBS. Make each tile deeded require a monthly fee with an initial cost to actually make the deed. Undeeded areas would be FFA.
4. Further into settlement areas we could place guard towers with npcs for a monthly cost if this can be balanced.