Re: Walls decay over time
Again, your talking about the old ways, as if they are the only ways.
If an alpha corp decides they are ready to take an outpost, they'll need to bring a force adequate enough to take SAPs. Early warning is OK there, but it's not going to save the defenders if they don't have the resources to defend. Alpha corp will have to maintain the pressure until they own the outpost, and then they will have to mount a defense, probably against the previous owners.
No one was taking outposts, the attacks you describe and the mounted defense are all that were needed, because they really didn't care either way.
Your example about docking and turtling is only valid if the current owner doesn't want an outpost, or if nobody is actually trying to take it.
Nothing is going to change, in attitude about outposts, unless something changes.
Its about that pesky risk/reward again. Walls do not NOT NOT eliminate risk, they just reduce it.
If players feel that risk/reward is too low, you can either raise the reward or lower the risk. But there's limit to how much reward you can provide without over-balancing the game, so walls reduce risk.
We're just rehasing the same thing over and over.
I really do understand your viewpoint, but I also think that the outpost part of the game needs to evolve out of run and gun, less worrying about a sniper killing you when you exit your house, and more about bases to build an empire.