1 (edited by Hollywood 2012-02-08 00:36:01)

Topic: Killboard API Feature

Kudos to the Devs for creating the API feature to allow automatic killboard updates! A step in the right direction yarr

Also, thanks for Mitix for the keeping the KB running and up to date!

Life is pleasant. Death is peaceful. It's the transition that's troublesome.

Re: Killboard API Feature

For the new people that don't have the KB link:

http://www.perp-kill.net/?m=list

Life is pleasant. Death is peaceful. It's the transition that's troublesome.

Re: Killboard API Feature

Yeah, cool feature, now make it so that they get synched with a delay to not kill roams any further, REPAIR KILLMAILS and bring ewar to killmails toooooooo

Re: Killboard API Feature

Interesting, a non-zero number of kills.

Re: Killboard API Feature

Thanks to the Devs and others involved with the new API driven perp-kill setup!

Awesome!

Re: Killboard API Feature

Ed from logistics wrote:

Yeah, cool feature, now make it so that they get synched with a delay to not kill roams any further, REPAIR KILLMAILS and bring ewar to killmails toooooooo

x99999999999999999999

Re: Killboard API Feature

*headscratch* So yeah I gave Mitix an API key and we agreed he'd test it a bit - next thing I know, this. Oh well big_smile (Guess I have to document it now or something fuuu )

now make it so that they get synched with a delay

I think his site says it syncs once every minute.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

8 (edited by Arga 2012-02-08 01:14:06)

Re: Killboard API Feature

I think what they mean, is if kills go up within minutes, that's intel about where battles are, and they would prefer like a 30 min delay before the API presents the kills.


Edit; Oh wait, M2S says I don't know sheet about PVP, so ignore me.

9 (edited by Kaldenines 2012-02-08 02:14:53)

Re: Killboard API Feature

You are absolutely right Arga.
.
.
.
Now get back to mining! fuuu

Its nice to have it working. Thanks smile 
As for the delay... hmm maybe more like 45 min to an hour to be on the safe side?

+1
-Confucius

Re: Killboard API Feature

DEV Gargaj wrote:

*headscratch* So yeah I gave Mitix an API key and we agreed he'd test it a bit - next thing I know, this. Oh well big_smile (Guess I have to document it now or something fuuu )

now make it so that they get synched with a delay

I think his site says it syncs once every minute.


A 1 Min delay is ok with Me....Not like its a big secret anyways.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Killboard API Feature

The zone and time now says "Restricted". How long does it obfuscate for?

Re: Killboard API Feature

That restricted guy is a beast!! Sign him up!!

Life is pleasant. Death is peaceful. It's the transition that's troublesome.

Re: Killboard API Feature

Finally! smile

Re: Killboard API Feature

No problem. It's been a pleasure.

Re: Killboard API Feature

API Killboard = Awesome, any chance we can get EWars on those mails now? smile

16 (edited by Alexadar 2012-02-08 12:03:20)

Re: Killboard API Feature

Mitix, Was the old mail verified?
Was mails what was not added, automatically added?
I want that per-kill describe all statistics.

Edited:
For example this fight
http://perp-kill.net/?m=related&id=12186
involved 3 f-navy pilots. but i still unable to find who killed tyranoss.

It seems that new mails updated automatically, but old was not synced.

Re: Killboard API Feature

Mitix doesn´t play anymore, Alexadar.
Asking him something on these forums is like talking to a wall.

You can send him an e-mail though...

Re: Killboard API Feature

* Made killmail API support real.

No you didn't. I did.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

Re: Killboard API Feature

please add Squad info to the killmails. until you implement real alliance features.

in multi-corp battles its really hard to figure out the balance between the battles.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Killboard API Feature

Funny the DEV's do one thing and it still not right...can't we just be happy with the API KB and move on?

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Killboard API Feature

0110011100001111001010001 wrote:

Funny the DEV's do one thing and it still not right...can't we just be happy with the API KB and move on?


This ^^^

John 3:16 - Timothy 2:23

Re: Killboard API Feature

http://thenoobcomic.com/index.php?pos=235

thats probably what happens in DEV base everytime they add/change something (second last panel)

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Killboard API Feature

Annihilator wrote:

http://thenoobcomic.com/index.php?pos=235

thats probably what happens in DEV base everytime they add/change something (second last panel)

so true .. at best they make 50% of the player base happy... while the other 50% rage on the forums QQ & SPERG

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Killboard API Feature

Kill board not fully working.

I got 2 kills yesterday and they are still not posted.

Re: Killboard API Feature

an entire fight was not posted from the time  05:13-05:25 on 8 Feb 2012, about 10 kills were not posted from a fight in Alsbale

I am assuming they were having trouble with the api last night as I had a death later that night also not posted

would be cool if we could send the missing stuff to someone