Topic: Walls :: they are only limited toys without gates and turrets
^^
I request implementation of gates and turrets for fortifications. Also with some limitations to avoid spamming turrets everywhere.
ty
http://www.perp-kill.net/related/239910
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Perpetuum Forums → Feature discussion and requests → Walls :: they are only limited toys without gates and turrets
^^
I request implementation of gates and turrets for fortifications. Also with some limitations to avoid spamming turrets everywhere.
ty
YES!
..and the possibility to build walls two or three tiles high..
Perpetuum + Dwarf fortress = <3
Approved.
turrets, light autocannons need ammo restocked on occassion. ah... thats a great idea!
I'm not a fan of any player replacement pos, like guns, but that aside...
A POS that a player can dock in, and then control the turret would be ok. Where the turret doesn't require any player extensions, it gives a new player a lot of usefullness. And the turret uses the cargo of the docked bot for ammo.
+1 for gates, use the same password code as for cans that allow them to be passable, but they also only block movement but not shooting, so you need to be careful where you place them.
It has been quite funny to see hostiles come to other islands and do some building of their own!
As cool as this is, there should be some thought into construction on an island that you dont have residence of.
one easy fix and thought might be to allow walls and other deployables to any beta island but to limit them to no closer than one tile from any existing deployed structure by its residence. (you can drop walls, you just cant hook them to somone elses walls that are already placed. This will still allow some creative strategy but will limit the "lock off this entire area while they are off line" stuff.
Just steamlining it.
you may not need to add player built structures (pre-designed kits) if you were to just add some new items with simular mechanics to wall pieces. Some could be: Half walls, double height walls, ramps to both heights (firing points) walls with the ability to walk across the tops, walls with port holes for firing, and some type of forcefield door or ramp. Turret and towers for eyes and we could go build what we wanted and have some security.
Just saying we are close with the Legos that you have given us.
you may not need to add player built structures (pre-designed kits) if you were to just add some new items with simular mechanics to wall pieces. Some could be: Half walls, double height walls, ramps to both heights (firing points) walls with the ability to walk across the tops, walls with port holes for firing, and some type of forcefield door or ramp. Turret and towers for eyes and we could go build what we wanted and have some security.
Just saying we are close with the Legos that you have given us.
All I can say is http://www.minecraft.net/ and walls are a good start but they are just the tip~^~
There needs to be more ways to defeat walls before they get added benefits. For instance the ability to bring in artillary and breach a wall, sappers, ect. Making walls too defensable is bad, but adding in more counters along with more benefits is good.
Current walls for beta only.
PBS needs better walls and gates. Walls should not be allowed to block pathing completely. Gates can be places between walls that allow areas to be closed off.
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