1 (edited by Alexadar 2012-02-03 12:21:28)

Topic: Walls :: they are only limited toys without gates and turrets

^^

I request implementation of gates and turrets for fortifications. Also with some limitations to avoid spamming turrets everywhere.
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Re: Walls :: they are only limited toys without gates and turrets

YES!

..and the possibility to build walls two or three tiles high..

Perpetuum + Dwarf fortress = <3

Re: Walls :: they are only limited toys without gates and turrets

Approved.

Re: Walls :: they are only limited toys without gates and turrets

turrets, light autocannons need ammo restocked on occassion. ah... thats a great idea!

Re: Walls :: they are only limited toys without gates and turrets

I'm not a fan of any player replacement pos, like guns, but that aside...

A POS that a player can dock in, and then control the turret would be ok. Where the turret doesn't require any player extensions, it gives a new player a lot of usefullness. And the turret uses the cargo of the docked bot for ammo.

+1 for gates, use the same password code as for cans that allow them to be passable, but they also only block movement but not shooting, so you need to be careful where you place them.

Re: Walls :: they are only limited toys without gates and turrets

It has been quite funny to see hostiles come to other islands and do some building of their own! lol

As cool as this is, there should be some thought into construction on an island that you dont have residence of.

one easy fix and thought might be to allow walls and other deployables to any beta island but to limit them to no closer than one tile from any existing deployed structure by its residence. (you can drop walls, you just cant hook them to somone elses walls that are already placed.  This will still allow some creative strategy but will limit the "lock off this entire area while they are off line" stuff.

Just steamlining it. tongue

Re: Walls :: they are only limited toys without gates and turrets

you may not need to add player built structures (pre-designed kits) if you were to just add some new items with simular mechanics to wall pieces.  Some could be:  Half walls, double height walls, ramps to both heights (firing points) walls with the ability to walk across the tops, walls with port holes for firing, and some type of forcefield door or ramp.  Turret and towers for eyes and we could go build what we wanted and have some security.

Just saying we are close with the Legos that you have given us. wink

Re: Walls :: they are only limited toys without gates and turrets

Takeo Prime wrote:

you may not need to add player built structures (pre-designed kits) if you were to just add some new items with simular mechanics to wall pieces.  Some could be:  Half walls, double height walls, ramps to both heights (firing points) walls with the ability to walk across the tops, walls with port holes for firing, and some type of forcefield door or ramp.  Turret and towers for eyes and we could go build what we wanted and have some security.

Just saying we are close with the Legos that you have given us. wink


All I can say is http://www.minecraft.net/ and walls are a good start but they are just the tip~^~

Tux ~ Kill the messenger, he was part of it all along.
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.

Re: Walls :: they are only limited toys without gates and turrets

There needs to be more ways to defeat walls before they get added benefits. For instance the ability to bring in artillary and breach a wall, sappers, ect. Making walls too defensable is bad, but adding in more counters along with more benefits is good.

10 (edited by Alexandra 2012-02-05 08:12:00)

Re: Walls :: they are only limited toys without gates and turrets

Current walls for beta only.

PBS needs better walls and gates. Walls should not be allowed to block pathing completely. Gates can be places between walls that allow areas to be closed off.

I AM NOT A GM™