Topic: Reduce Recycling Complexity

The extension for recycling is a rank 3 extension. I previous believed it to be a rank 1 extension and this the recent changes where acceptable without an EP refund of the extension.

I now disagree with my original belief and think that the complexity at least needs to be lowered to a rank 2 or a rank 1. Research is a Rank 1 and gives a similar bonus to research as recycling gives to mineral income.

With a 2% per level it should at least be a Complexity 2 and we should either get the returned EP or reset of the extension.

Ideas, thoughts? A lot of new players are no longer training this extension and relying heavily on those who already have it trained to 10. Most of whom don't want it any more because it doesn't serve them but helps others.

Re: Reduce Recycling Complexity

I don't think that recycling nerf madeit useless. I mean, what you gonna do now - simply destroy all that loot you get while faming? You will recycle it anyway, so extension is still works, doesn't really matter how good it is.

However, complexity IMO should be reduced, yes. Rank 3 is too much for recycling now.

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Re: Reduce Recycling Complexity

Fine as is. No need to change it.

Inappropriate signature.

Re: Reduce Recycling Complexity

Alexander wrote:

The extension for recycling is a rank 3 extension. I previous believed it to be a rank 1 extension and this the recent changes where acceptable without an EP refund of the extension.

I now disagree with my original belief and think that the complexity at least needs to be lowered to a rank 2 or a rank 1. Research is a Rank 1 and gives a similar bonus to research as recycling gives to mineral income.

With a 2% per level it should at least be a Complexity 2 and we should either get the returned EP or reset of the extension.

Ideas, thoughts? A lot of new players are no longer training this extension and relying heavily on those who already have it trained to 10. Most of whom don't want it any more because it doesn't serve them but helps others.

I agree that recycling complexity needs to be reduced and the EP refunded.  This seems a fair compromise if there's no other way to stop people exploiting in beta L4 facilities.

Re: Reduce Recycling Complexity

+1 for refund and complexity reduction to rank 2

Industrial Junkie

Re: Reduce Recycling Complexity

Fine as is.

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Re: Reduce Recycling Complexity

Fine as is, but if they choose to reduce it to rank 1 or 2 that is fine anyway.

John 3:16 - Timothy 2:23

8 (edited by Alexander 2012-01-13 17:45:36)

Re: Reduce Recycling Complexity

Line wrote:

I don't think that recycling nerf madeit useless. I mean, what you gonna do now - simply destroy all that loot you get while faming? You will recycle it anyway, so extension is still works, doesn't really matter how good it is.

However, complexity IMO should be reduced, yes. Rank 3 is too much for recycling now.

Recycling is never useless but it's no longer the "Everyone train it, it's rather good" extension it used to be. It is now very much like research or repair. You would have a specialised contact  that will do it for you. A lot of people trained it because even though it was a lot of EP it was always used. The recent patch has highlighted that the feature should only be used by the better skilled players (Which is now often the case when relation and beta are required to get the best yields).

I have no problem with older players being better at something than newer players as it opens up trade and negotiations. However an extension change to lower the effectiveness of an extension and then not lower the complexity seems silly. If the Complexity is lowered to rank 2 like it should be then the extension should either be refunded OR the EP automatically returned to the players that have trained it.

Re: Reduce Recycling Complexity

im still not sure if i want this...

the recycled amount with the extension maxed is ok... probably (not tested yet).

recycling history:

- nerfed so you need to repair the stuff you want to recycle to get max possible
- splitted so you need another extension for alligior and espitium
- merged again, alligior and espitium removed from standard-loot (=nerf)*
- repair extensions merged, complexity increased (=nerfed)*
- int2.0 lvl4 facilities implemented = little boost to both, repair and recycle*
- recycling nerfed.*

i list item-repair extension changes here because its related to the process of recycling loot.

* = these changes always shifted the advantage towards outpost owner

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Reduce Recycling Complexity

Alexander wrote:
Line wrote:

I don't think that recycling nerf madeit useless. I mean, what you gonna do now - simply destroy all that loot you get while faming? You will recycle it anyway, so extension is still works, doesn't really matter how good it is.

However, complexity IMO should be reduced, yes. Rank 3 is too much for recycling now.

Recycling is never useless but it's no longer the "Everyone train it, it's rather good" extension it used to be.

It was never that either........

Inappropriate signature.

Re: Reduce Recycling Complexity

Take into account that recycling is also used to convert the special ores, while it may not be as good now, it still better to use the best extension level you can.

12 (edited by elric 2012-01-14 01:40:15)

Re: Reduce Recycling Complexity

Arga wrote:

Take into account that recycling is also used to convert the special ores, while it may not be as good now, it still better to use the best extension level you can.

Why bring in the special ores then nerf the skill required to use them. sad
Why have to items either same skill needed.
  Devs are going in circles, doesn't make sense.

Re: Reduce Recycling Complexity

Full Server Reset Please...I want all my EP back as the Dev's changed something.

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Re: Reduce Recycling Complexity

0110011100001111001010001 wrote:

Full Server Reset Please...I want all my EP back as the Dev's changed something.

I want full server rest AND FREE XP to be given to me for having to deal with this traumatic event!.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Reduce Recycling Complexity

0110011100001111001010001 wrote:

Full Server Reset Please...I want all my EP back as the Dev's changed something.

This topic was to simply raise the point that the complexity of the extension versus the gain is now not in line with refining or research. If the devs think it's fine then so be it. smile

16 (edited by Syrissa 2012-01-14 11:58:52)

Re: Reduce Recycling Complexity

you always cry when something gets ajusted any you have a "negative" effect from it. strange that the same does not goes around when something getts buffed. i never heard anybody demand a complexity increase when something got better.

stop crying and face reality... fuuu

good as it is.

little anni stop crying or should i get you a tissue? all you complains are for nothing. all you do is pointing out that it has been better. yes that is true. but that is not the question. the real question is:

where you get the stuff for recycling? yes from npc loot.
is that all the loot you get from npcs? no!
so whats it for? the yield from recycling is one part of the npc loot!
what does it men when recycling gets lowered a bit? it means that the mineral yield you get additionaly to the rest of the loot is a bit too high atm. so we reduse recycling to ajust it. we could also lower the drop rate, but i guess that will be way more complicated to implement.

*edit: Offensive. - DEV Zoom

and even with comlexity 3 its s single fu***** skill with not much ep you have to spend for a reasonable bonus on your recycling. a bonus you got until now and you took that one for granted. wrong thinking pattern little boy.

no further comments on that topic from me...

oh jea i wil make friends with this post... lol

17 (edited by Alexander 2012-01-14 12:26:25)

Re: Reduce Recycling Complexity

Syrissa wrote:

what does it men when recycling gets lowered a bit? it means that the mineral yield you get additionaly to the rest of the loot is a bit too high atm. so we reduse recycling to ajust it. we could also lower the drop rate, but i guess that will be way more complicated to implement.

Apart from being immature, uneducated in grammar and unable to format a forum post so that it can be easily read I'd like to pick up on this point most of all.

The reason recycling was reduce is not because of the recycling yield being too high it's because the maximum yield was higher than the lowest production cost. That is not to say that ALL recycling yields were too high.

I would also like to point out that I, unlike some, enjoy a nice discussion and was attempting to gauge feedback from others. Would I ask for complexity to be increased is an extension was made more powerful? Yes. In fact during beta this -was- a topic of debate however there have been VERY few increasing in extensions. Any extension merges or splits have usually resulted in a fair balance to their complexity.

So before you attempt to 'join in' or 'be cool' or whatever you're attempting to do (Because it certainly isn't putting an argument across in a mature, collected manner) I suggest you get someone else to post for you.

The extension in its current state is acceptable. It works and it's not broken. Enough people believe it to be balanced and acceptable. This makes it a matter of option which means it's certainly not broken and the devs have better things to do with their time.

Translation:
dude u didnt evan reed wat i typed. lolz. plz reed wat i typed first and than make comment. hmm

18 (edited by Scyylla 2012-01-14 15:04:04)

Re: Reduce Recycling Complexity

Alexander wrote:
0110011100001111001010001 wrote:

Full Server Reset Please...I want all my EP back as the Dev's changed something.

This topic was to simply raise the point that the complexity of the extension versus the gain is now not in line with refining or research. If the devs think it's fine then so be it. smile

Why should it be in line with research or refining... 2 totally different extensions..........

It is just the same 3 or 4 people complaining about this in multiple threads.....


Alex-- You can always join forces with your other carebear friends and write a petition to get Dev Alf banned!

Inappropriate signature.

Re: Reduce Recycling Complexity

Alexander wrote:
Syrissa wrote:

what does it men when recycling gets lowered a bit? it means that the mineral yield you get additionaly to the rest of the loot is a bit too high atm. so we reduse recycling to ajust it. we could also lower the drop rate, but i guess that will be way more complicated to implement.

Apart from being immature, uneducated in grammar and unable to format a forum post so that it can be easily read I'd like to pick up on this point most of all.

The reason recycling was reduce is not because of the recycling yield being too high it's because the maximum yield was higher than the lowest production cost. That is not to say that ALL recycling yields were too high.

I would also like to point out that I, unlike some, enjoy a nice discussion and was attempting to gauge feedback from others. Would I ask for complexity to be increased is an extension was made more powerful? Yes. In fact during beta this -was- a topic of debate however there have been VERY few increasing in extensions. Any extension merges or splits have usually resulted in a fair balance to their complexity.

So before you attempt to 'join in' or 'be cool' or whatever you're attempting to do (Because it certainly isn't putting an argument across in a mature, collected manner) I suggest you get someone else to post for you.

The extension in its current state is acceptable. It works and it's not broken. Enough people believe it to be balanced and acceptable. This makes it a matter of option which means it's certainly not broken and the devs have better things to do with their time.

Translation:
dude u didnt evan reed wat i typed. lolz. plz reed wat i typed first and than make comment. hmm

Um your translation thingy is much faster to read.

Do that thingy with all your posts so I don't have to read all the bull**** essays you make all the time.

No troll, honest truth, you need to be much more concise and to the point.  Also please leave your emotions at the door this is just a game after all. No need to attack someone on the grammer's, and how stupid they currently are, or will be after they read the forums.



At OP
"With a 2% per level it should at least be a Complexity 2 and we should either get the returned EP or reset of the extension."

This idea of getting EP back because they changed something needs to stop. Period.

Move along.

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Re: Reduce Recycling Complexity

You all have valid points and with that I shall conceded and accept that it is what it is and it's fine as it is.

New Player and Vet recycling will always be different but I did not expect the yields to be as different as they are.

Fair enough.