Topic: Switching primaries - automatically

Since game client knows the order of locked targets. Please, add mechanic which will automatically switch primary target lock on the next one in targeting computer.

"you're not in an MMO to make friends, you're there to make enemies smile"

Re: Switching primaries - automatically

-1 if not optional - next target by order may run out of range of fire and you'll be all fuuu when realize it.

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Re: Switching primaries - automatically

Really bad idea. -1

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Re: Switching primaries - automatically

To easy to hit the bot you are buffing by mistake, in combat. -1

<GargajCNS> we maim to please

Re: Switching primaries - automatically

Norrdec wrote:

To easy to hit the bot you are buffing by mistake, in combat. -1

since we still cannot "alphastrike" any module that is not a weapon, i would like to have a secondary locking computer for team-mates and plants or ground tiles - perhaps with zero locktime.

somehow a way to seperate "friendly lock" from "enemy lock"

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Whining - It's amazing how fast your trivial concerns will disappear

Re: Switching primaries - automatically

Zero lock time would make it overpowered, but a secondary standard targeting computer (using the same pool of max targets) could do the trick.

<GargajCNS> we maim to please