Topic: Water and You

Dev's please toss the idea around of getting the game into more rounded situations.

Such as using the water mass that you currently have. 
IE: ZBOATS, and other such awesome bots.  Make Minerals able to be mined/harvested on the water as well as PVP bots of course.

Just a quick idea to spark interesting discussions.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Water and You

Transport boat bots (TBB) to circumvent the pinch points at teleports. I had this thought the other day in another thread but here it is again with details.

So as not upset the way islands are currently loaded into memory (got my programmers head on here as well as my gaming head) I see its easiest implementation as something like this:

TBBs would be loaded on one shore and landing point on another island chosen by typing co-ordinates from the map. New island would then load with your TBB at chosen point.

This opens the possiblity to suprise attack so some balancing required. Once the bots in cargo are disemarked they are 100% demobilised and can't use any modules for say 1 minute.

The TBB could have low armour and be slotless so its easy to destroy or perhaps just have a massive surface hit size so you can see it from miles away . If the TBB isn't destroyed then it can be used to get off an island too.

The light TBB could have capacity to transport say 12U (1 light bot), the heavy mech TBB could have a capacity of say 50U (5 lights or 2 mechs and a light).

I think this would open up the game in some really interesting ways.

Re: Water and You

...GET OFF THIS JUST TRANSPORT CRAP.

What I'm talking about is basically water "islands" or "hybrid" islands.  Where the water isnt just there to travel across but to PVP/PVE'ed on and LIVED on.

They way it looks now there are already "ports" for water units on nearly all the alpha islands anyway, just use them as a in between to switch out from land to water bots.

This idea could be greatly expanded upon however, its really only viable if the game lasts, with at least 2k players in the game at a given time.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Water and You

this idea is simply restriced by the same reasons we dont have bigger islands yet: instance boarders.

invisible walls on water is the last thing i want to experience in an open world sandbox game.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Water and You

Annihilator wrote:

this idea is simply restriced by the same reasons we dont have bigger islands yet: instance boarders.

invisible walls on water is the last thing i want to experience in an open world sandbox game.

I'm sorry if I'm not explaining this correctly or not.  But yes I don't want "invisible" borders I want ALL the islands to be ONE large mass.  BUT they will have water in between that will act as a new catalyst to open up differnt types of game play.

Water just adds ANOTHER layer upon everything, making the game more interesting and enjoyable in the LONG term.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Water and You

Artillery first >:3

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Water and You

Line wrote:

Artillery first >:3

What about boats with Artillery big_smile

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Water and You

0110011100001111001010001 wrote:

I'm sorry if I'm not explaining this correctly or not.  But yes I don't want "invisible" borders I want ALL the islands to be ONE large mass.  BUT they will have water in between that will act as a new catalyst to open up differnt types of game play.

I get you 011... and I think its a cracking idea to have one big planet to explore but the issue is how to implement that from a programming point of view without running into massive lag issues, completely re-programming much of the game engine or needing "invisible walls" (Second only in evil to MT/PTW in sandbox imo). I made a suggestion that I believe wouldn't run into these issues and could be implemented relatively quickly.

As you say though in the LONG term one big planet is the thing to aim for.

Re: Water and You

Well if the Dev Team can figure out a way to make it Completely ONE world.  They would have a game on there hands.

A massive hit for everyone.

But this would have to incorporate Land AND Water, and to a LONG LONG term Air.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Water and You

long term is space wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Water and You

Annihilator wrote:

long term is space wink


...hush you....


Thats called EVE.

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr