Topic: recycling T0-T4 mods needs balancing
T0 & T1 mods need x amount of minerals to build and recycle for a % of them depending on skill , etc.
T2 mods need a T1 mod + enough minerals to build another T0 = 200% of the amount needed to make a T0 (T1 has special mineral reqs due to the noob manufacturing nerf a while back), but recycles to the same % as one T0
T3 mods need a T2 + enough minerals tobuild another T0 = 300% as a T0 but still recycles to the same amount as one T0.
T4 mods need 400% as a T0 but still rcycle to the same amount as one T0.
There is nothing more disappointing than recycling a badly damaged (and too expensive to repair) T2-T4 mod that one already has enough of to last forever and getting nothing extra for the sacrifice.
Recycling T2-T4 mods should yield 2-4 times the minerals a similarly damaged T0 yields.