Re: To the DEV's: What is Perpetuum future?

Arga wrote:

Tl;dr - The plex model works, and it would work in Perp too. (and by work, I mean it WILL generate more monthly subs $$'s then current, and probably help in new player retention) The question however isn't if it will work, but if its a model that AC wants to implement.

As soon as RMT is in demand, they will have to implement it. Better start early.

RIP PERPETUUM

Re: To the DEV's: What is Perpetuum future?

The benefits aren't to AC, they are to the players. The players don't want large socialist corps, it hurts the economies and is to successful, PLEX makes this very hard to do...

The newer players are afraid they wont be able to compete and PLEX will redistribute in game wealth.

The older players feel they have no reason to amass any more wealth, being able to play for free.. is a good reason.


I don't really want to go back and forth on this, if you don't agree, fine. But there is no drawback to implementing it and I doubt you'll successfully disprove my points.

kthnxbye,
GLiMPSE™

Re: To the DEV's: What is Perpetuum future?

Celebro wrote:

As soon as RMT is in demand, they will have to implement it. Better start early.

It wont be, because I'll be out there busting up some china farmers with my 5.5 gipplers, and mah t4 lasers!

Soon as I find out that there exist farmers somewhere, and I'm able to locate em, it's gonna be another japanese taking china.

Bless open pvp! Nothing like player moderation.

Besides community is small enough, so it's easy to track em down.

Re: To the DEV's: What is Perpetuum future?

the issue i have with perpetuum is that its to expensive for me on the long run.

i have to pay at least two accounts to alternate between two different ingame activities: combat and industry. No, Attribute removal didn't solve this, as you still need TONS of EP to do either of it with at least a bit meaning.

18€ for two agents... in NC-soft game i have 8 chars for 12-13€. which one costs less?

PLEX is a system which would somehow overcome this, but would backdrop to the DEVs if a discouraged majority of players would start to use their PLEX time instead of trading it and still paying subscriptions, resulting in ZERO income for the DEVs during such a period.

IMHO what the DEV team needs is more members... really. Mancs, this is nothing against you, but one/two guys working on missions is just to slow. 6 month for three of 6 tiers of mission is not a pace for something a new player can do in 1 week and then gets bored of doing the same mission over and over, where the only two random factors are 1. the artifact location and 2. the chance to drop the desired mission item.

Melchior working overtime on 3D meshes alone...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

30 (edited by Gremrod 2011-12-20 21:14:04)

Re: To the DEV's: What is Perpetuum future?

I would support a PLEX type system in Perp. Let me explain why.

This type of system benefits the players and AC.

Player A (Has a lot of time to play and make the nic needed)

Player B (Has little time and little nic made, but loves the game and has the real life money to do this....)

Player B buys a SSEX (Spark Software extension, or whatever...) to sell on the market for player A to buy.

Player A is rewarded for his hard play and having the nic to buy a SSEX and not spend real life money to play.

Player B is rewarded with the nice boost in his wallet. (Stays playing the game because he has the option to buy game time and sell it to other players so he doesn't have to grind the nic since player doesn't have the time.)

AC is rewarded for putting the SSEX system in place since it helps two different types of players stay playing the game.

Also you have to realize if player B is spending real life money on SSEX for nic then he is also spending real life money on sub(s).

Looks like a win win circle for AC and the game's community to me.

John 3:16 - Timothy 2:23

Re: To the DEV's: What is Perpetuum future?

As long as someone is buying plex, there's income. Buying and stocking up is no different than what most players have already done, which is buy 6 to 12 month subs. Which means that AC got the $'s for it, but that makes cash flow tight now.

The flip side that we're not really looking at is, what's the current in-game market for plex?

All my accounts are subbed for the next 10 months, so unless I want to just give AC money now for no particular reason, they're going to need to wait 9 months to see more $'s from me. On the other hand, with the new frieghter bots coming, I could use some NIC. But here's the snag. How much NIC am I willing to trade 9$ for, and who has enough NIC to buy it?

Eve's plex is in the billions, but Perp's economy isn't that advanced. Meaning, if I put 1 month sub up for 1 billion NIC, there are only a few players that would be willing to buy it at that price. If I was the only one, that would be OK, but lets say there are 20 other players wanting to sell 1 mo subs. If I end up selling that sub for 200m, that would discourage someone like me from buying a second one (like Alex says, making a couple 100m nic isn't that hard), but new players would find 100m a very helpful boost. I would probably even be willing to BUY plex at 100m.

This may cause some temporary inflation, but the NIC isn't being generated out of thin air, its NIC already in wallets, that's be redistributed.

The comment about communistic corps is valid too. There is now reasons for the individuals in those corps to have NIC for themselves, or for the corp to earn NIC to buy plex for its membership if it wants to really support the communistic model.

I would caution though, that the pure NIC sources (like plasma) would need to be revisted, since that COULD generate inflation as the selling price of plex would go up as players are willing to pay more, meaning more NIC in the market, and players willing to pay higher prices. Which leads to the only real downside, is that just after something like this is initiated, new players that DON'T buy plex would find the market pricing well out of their range for PVP gear. But on the plus side, it makes the market stronger for players that want to buy/sell on the market (and room for new players to sell items with less markup).

Re: To the DEV's: What is Perpetuum future?

Gremrod wrote:

I would support a PLEX type system in Perp. Let me explain why.

This type of system benefits the players and AC.

Player A (Has a lot of time to play and make the nic needed)

Player B (Has little time and little nic made, but loves the game and has the real life money to do this....)

Player B buys a SSEX (Spark Software extension, or whatever...) to sell on the market for player A to buy.

Player A is rewarded for his hard play and having the nic to buy a SSEX and not spend real life money to play.

Player B is rewarded with the nice boost in his wallet. (Stays playing the game because he has the option to buy game time and sell it to other players so he doesn't have to grind the nic since player doesn't have the time.)

AC is rewarded for putting the SSEX system in place since it helps two different types of players stay playing the game.

Also you have to realize if player B is spending real life money on SSEX for nic then he is also spending real life money on sub(s).

Looks like a win win circle for AC and the game's community to me.

True, and I'm in support of SSEX. But the pay-2-win issues are still there too, lets not forget. There is a huge difference in a 30 day player in a T4 fitted mech versus a 30 day player in T0/1. And the ability to lose that mech fit multiple times gives that player a lot of experience.

The flip side is there are only just so many 'buyers' at this point, although there would probably be no issue selling SSEX initally since players would horde them also in expectation they would be worth more later.

Re: To the DEV's: What is Perpetuum future?

Gremrod wrote:

I would support a PLEX type system in Perp. Let me explain why.

This type of system benefits the players and AC.

Player A (Has a lot of time to play and make the nic needed)

Player B (Has little time and little nic made, but loves the game and has the real life money to do this....)

Player B buys a SSEX (Spark Software extension, or whatever...) to sell on the market for player A to buy.

Player A is rewarded for his hard play and having the nic to buy a SSEX and not spend real life money to play.

Player B is rewarded with the nice boost in his wallet. (Stays playing the game because he has the option to buy game time and sell it to other players so he doesn't have to grind the nic since player doesn't have the time.)

AC is rewarded for putting the SSEX system in place since it helps two different types of players stay playing the game.

Also you have to realize if player B is spending real life money on SSEX for nic then he is also spending real life money on sub(s).

Looks like a win win circle for AC and the game's community to me.

Paying for SSEX

+1

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34 (edited by Gremrod 2011-12-20 22:00:07)

Re: To the DEV's: What is Perpetuum future?

Arga wrote:

True, and I'm in support of SSEX. But the pay-2-win issues are still there too, lets not forget. There is a huge difference in a 30 day player in a T4 fitted mech versus a 30 day player in T0/1. And the ability to lose that mech fit multiple times gives that player a lot of experience.

I see it more of a win for everyone. That nic will get spent on the market. So yes pay to win for experience and win for those selling items on the market.

I have to NO problem with ppl gaining experience in this fashion, crap means more ppl doing pvp. I would have a problem if the player could use some other type of currency or nic to purchase bots, mechs, mods etc that were not built by other players in game.

Arga wrote:

The flip side is there are only just so many 'buyers' at this point, although there would probably be no issue selling SSEX initally since players would horde them also in expectation they would be worth more later.

Very true and since there would be very little 'buyers' it means the SSEX would be worth less nic then it would as the amount of 'buyers' increase and cause the price of SSEX to go up.

John 3:16 - Timothy 2:23

Re: To the DEV's: What is Perpetuum future?

Plex is a win for nobody except the guy with the highest limit on his VISA and the RMT'ers.

Look at the other game and how the DRF came into all those Supers.... Plex for isk. Bought supers from NC. NC RMT'd all the iskies.... It all started through the Plex system.

RMT bot accounts in Eve-- It is cheaper for them to Plex those accounts then it is for them to actually pay for them. Plex maximizes RMT profit plus you can't track 10000 accounts subbed via Plex like you can if they subbed with a credit card.

CCP tried to use Plex to curb buying ISK not to make it easier for people to maintain subs. Plex was a piss poor reaction to the RMT problem Eve already had. The decision to add Plex to that game came and bit them in the arse when the RMT'ers used it against them.

CCP rolled out the MT store as a way to create a Plex sink because of the massive stockpiles that were sitting in hangers as well as sucker some folks into buying $1000 jeans. CCP saw a ton of profit from Plex however all those Plex were sitting in hangers while they had spent all the profits designing 2 other games. CCP claimed those Plex as profits when the original GTC were sold. How many $$$$$$ were just sitting in hangers while CCP didn't see more profit yet still had the costs associated with the game?

Plex may seem like a good thing initially but there are way too many pitfalls associated with it down the line.

For ease of argument just go to the old eve forums and search the old Plex threads(better yet use Chribba's eve files instead it is better...).. Every argument is there.For and against.

Inappropriate signature.

Re: To the DEV's: What is Perpetuum future?

your forgetting that money can't buy success in this game without a market

Re: To the DEV's: What is Perpetuum future?

@Scylla

There are certainly pitfalls with SSEX (yeah, its here to stay now Grem). But P2W is still limited by the availability of items on the market, and that at some point more NIC simply won't help. I think we've all heard the eve story of the russian guy that bought 100k in RMT subs (or some high value like that) and then bought a lot of in game ships to become a powerhouse. But for most players, a 1-time extra 100m is enough to get them going in the game for an additional $9 isn't going too elitist, and they'll take that NIC to pvp, making more pvp for everyone. The occasional player may sell $100 worth and get enough NIC to PVP without having to grind for a month, but that sounds exactly like what many players want; to just log in and play.

I do think though, that AC needs to think the whole system through, from RMT to game to applying the code to an account. Make it easy enough to buy/sell, but not so easy to trade outside of the game. Meaning I shouldn't be able to buy 100 SSEX's in game for NIC, then sell them on my website for real $'s.

38 (edited by MechanID 2011-12-21 01:13:09)

Re: To the DEV's: What is Perpetuum future?

I leave EVE because of tons RTM bots in 0.0 space, i was a member of DRF, about 80% of renters is RMT BOTS, and i see same situation in other huge alliances like Stain Empire, ROL, etc... there is booring roaming when you cant catch none of these bots on cloacked ravens or even just warp out to POS. I dont want to Perpetuum this fate, introducing plex will invite a huge amount of bots, RMT traders etc.... Do we need this ? I think - NO.

Re: To the DEV's: What is Perpetuum future?

Whats the point of a plex type system for younger players, to buy stuff?
When older players will only sell within corp.
The market is dead, nothing to buy sad

Re: To the DEV's: What is Perpetuum future?

Someone still has to mine and build bots. Those will be new players... rest follows from there.

It could be argued, that Eve's subscription growth was dependant on the RMT/Sub relationship. Perp is actually a better game in many ways, so why isn't the population greater? Reading back over old posts, something that comes up alot is the Fun to Grind ratio. Having to grind for 2 days to earn enough to PVP for an hour is something that drove many players out of the game.

I'm not saying that Perp won't delvelop the same issues you've mentioned Mech, simply that this type of change is something that may be required for the game to reach a population growth rate that is sustainable. In any case, the scenrio you describe is something that requires a large player base, because 100 bots in your hanger doesn't mean anything since you can only drive 1 at time.

Re: To the DEV's: What is Perpetuum future?

CLIVE SINCLAIR wrote:

Whats the point of a plex type system for younger players, to buy stuff?
When older players will only sell within corp.
The market is dead, nothing to buy sad

PIE mothballed because of a lack of customers (and at least 3 other alpha producers competitors for those few clients). If there was NIC to be made, we'd be there supplying it.

42 (edited by Obi Wan Kenobi 2011-12-21 01:37:12)

Re: To the DEV's: What is Perpetuum future?

Atts lack of understanding maks me think hes trolling you guys. a plex system makes AC more money in the long term.
But tbh this thread has got off track coz a plex system wont save the game. as Annihilator said the issue is SLOW *** development time. we need more devs! how long do we have to wait for stuff to be put into the game ?

lets have a look at say the freighter, now unless ive missed something a few devs said oh "it will be out this week" that was what 2-3 weeks ago nearly?  i get issues pop up but when this happens to 1 item like a mech imagine (or not) what it does to big content like say... POS or W/E.

as some one said in an earlier post the DEVs have said they want this game to be player driven but for the last year we havnt been able to build any real long lasting player content!
sure we had some wars but the wars after say march seemed to be more personal vendettas than anything else.
sure this is player made content but did it last? NO. the only thing that gave perpetuum a shot in the arm was the EVE exodus of which my corp was formed. 600 people have come thru NEX since then most have left? why? many enjoyed the pvp & found it fun. but the lack of thing to do on a personal level & at a corp level made many people go zzzz im going back to eve or off to other games.
what is there worth fighting over? all the beta islands have the exact same crap on them. love it or hate it at least in EVE regions had moon goo that varied from region to region. it has more stuff for a player to blow up. to fight over.
Outposts r nice but we are only the "managers" of them.

the game lacks purpose & or the ability to make your own worthwhile goals other than Good Fights which is awesome an all but again can be done else where with butter support.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: To the DEV's: What is Perpetuum future?

Scyylla wrote:

The main solution would be to advertise the game more to drive subscriptions up.

Advertise, advertise, advertise...

I run a business.  You can have the best product in the world, but if you don't advertise you wont sell any product.

"...we will take undefended gammas and stations."  -Cassius of STC

44 (edited by Arga 2011-12-21 01:39:08)

Re: To the DEV's: What is Perpetuum future?

Obi Wan Kenobi wrote:

Atts lack of understanding maks me think hes trolling you guys. a plex system makes AC more money in the long term.
But tbh this thread has got off track coz a plex system wont save the game. as Annihilator said the issue is SLOW *** development time. we need more devs! how long do we have to wait for stuff to be put into the game ?

SSEX only makes AC more money when it promotes new subs, but more $'s means more flexabilty for AC to hire more dev's or outsource graphics production.

The ability for people to play games that have little to no content is pervasive though

http://www.wired.com/magazine/2011/12/f … cker/all/1

The sarcastic CowClicker game proves this; although it doesn't shine us diehards in a good light (the part about poop crayons), I think that the 'clickification' phenom can support the game until devs have a chance to improve it. Giving people a way to pay for a quick PVP hit isn't a sellout, its a way to continue to provide the community with cows instead of making us click the empty pasture.

Edit: And more funds to advertise with

Re: To the DEV's: What is Perpetuum future?

Mongolia Jones wrote:
Scyylla wrote:

The main solution would be to advertise the game more to drive subscriptions up.

Advertise, advertise, advertise...

I run a business.  You can have the best product in the world, but if you don't advertise you wont sell any product.


OMG yes i never get why the devs stopped doing this. you have to spend some money to make it as they say.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: To the DEV's: What is Perpetuum future?

Obi Wan Kenobi wrote:
Mongolia Jones wrote:
Scyylla wrote:

The main solution would be to advertise the game more to drive subscriptions up.

Advertise, advertise, advertise...

I run a business.  You can have the best product in the world, but if you don't advertise you wont sell any product.


OMG yes i never get why the devs stopped doing this. you have to spend some money to make it as they
say.

If your going to blow your own trumpet, you need a good tune.
What new feature can they talk about.?

They ought to have made more out of the arena fights.
Started a league or something

Re: To the DEV's: What is Perpetuum future?

CLIVE SINCLAIR wrote:
Obi Wan Kenobi wrote:
Mongolia Jones wrote:

Advertise, advertise, advertise...

I run a business.  You can have the best product in the world, but if you don't advertise you wont sell any product.


OMG yes i never get why the devs stopped doing this. you have to spend some money to make it as they
say.

If your going to blow your own trumpet, you need a good tune.
What new feature can they talk about.?

They ought to have made more out of the arena fights.
Started a league or something

aye good point but really advertising for the game shouldn't have stopped like it has. back when it fist came out i remember seeing ads around the traps.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: To the DEV's: What is Perpetuum future?

The Problem is that there is not enough sand in that sandbox to build nice castles. The world if FAR to small and there is virtually NO long term content. Where is teraforming ? Where is POS ? Where are alliance features ? or features that allow to organize a big corp ?
We need more hangars and a better system to protect our assets. We need BIG areas that a corp can PROTECT and BUILD what they want. People will defend there land and fight over it but there is nothing to fight for at beta. And even IF you own a outpost what benefit has that ?
In EVE you can build up your space with money/ISK and get a reward ! You can build and upgrade an outpost and you can invest in the space and get better space.

I can understand that perpetuum has a very small DEV crew but you really need to push out some content or you will et into real trouble soon. The new hauler is fun and the hovercrafts look good but push them out. and then rework your fail intrusion2.0 patch and add REAL alliance features and POS so people have something to DO.

Re: To the DEV's: What is Perpetuum future?

It's nigh impossible to recover from the hand that AC is looking at right now, imo.  Doesn't matter if the accusations are true; players are talking about the cheaters that supposedly got away scot-free with breaking the EULA.  Pile that on top of AC's small team putting out content very slowly and we have the results you see today.  60-85 in general chat and maybe 150 logged in at most.

For crying out loud, I play UO servers that cost me nothing and have more content/sandbox tools than perp does.  Not to mention less (alleged) cheater favoritism.  The future?  Either a hail mary patch or a plug pulling.

Re: To the DEV's: What is Perpetuum future?

Kleus wrote:

It's nigh impossible to recover from the hand that AC is looking at right now, imo.  Doesn't matter if the accusations are true; players are talking about the cheaters that supposedly got away scot-free with breaking the EULA.  Pile that on top of AC's small team putting out content very slowly and we have the results you see today.  60-85 in general chat and maybe 150 logged in at most.

For crying out loud, I play UO servers that cost me nothing and have more content/sandbox tools than perp does.  Not to mention less (alleged) cheater favoritism.  The future?  Either a hail mary patch or a plug pulling.

All the player talk in general chat and these forums, about cheating, and the game failing.
Is very off putting for new players.  Why bother subbing if the games going down hill?.
A lot of the games problems are player created.
The devs are trying to give you what you want, not what you need.