I'm listening to it just now and I'm at the part where they talk about how I joined the team and how they had to convince me, so I thought I do a little comment on how I remember that
Back then I was mainly doing some freelancing as a webdesigner, when Crm and the guys came to me and said, hey are you up for some graphics work. And while I said "okay, what do you need", being "late to the party" I didn't really know what it was all about, so it kinda felt like a hobby of sorts.
I didn't take it too seriously either because if I remember right, at that time the whole thing was supposed to be some kind of generic frame-engine for tile-based strategy games, and it somehow felt like they didn't really know where their aim was. So they just asked me to do some ground textures, and tree models and stuff, but doing those didn't get me involved in the project any more than necessary. Well, it was that feeling of aimlessness coupled with the fact that I had a well-paying job which I didn't really want to switch out for something insecure.
But then, I can't remember when exactly this happened, but suddenly the guys went like "ah yeah, this is now an mmorpg project with robots". And I was like wtf that's pretty cool, and I think that was also the time when they got an investor, so things could get rolling at last. So they said they needed a UI artist fulltime, and I was like "goodbye stupid website clients who never know what they want and like to troll me, I always hated you", so I became part of the team for real. Well since then I am much more than a UI artist, but that's another story already