Re: My concern for the game
didn't read everything to be honest but basically it's down to this if you ask me..
eve has empire space for pvers..less profit there but you are safe.
0.0 is for pvpers and pvers that like to take more risk for more reward.
so that said in eve no matter if you live in empire, low sec or 0.0 you very much get to know which big conflict is going on where and it influences most aspects of the game.
so no matter what playstyle you chose you are involved or at least part of the (mostly) conflicts and pvp happening which makes the game world appealing to pvp and pvers alike - if a war is big enough you will even get involved if you are just a jita trader (eco pvp *yay).
exactly this is what makes eve successfull if you ask me and perpetuum has a similar approach as far as i can tell.
in wow or all those other themepark "cheeseburger" games (good comparison btw ) i don't really care what another server is up to, if someone does a first kill (which is bascially also pvepvp ^^) as this is meaningless to me - not so for the wow player and that's the difference, when i go and conquer an outpost with my alliance in perpetuum it's ours and not just a little note somewhere that we were there first. pvers taking a little risk will follow, others will stay safe..a place for every type.
this all will never work if you make it pve heaven everywhere as some want in here and wow up a game...yes PvE players commonly make up more of the sub base, so in eve, but they are there for that long period of time because of the conflict and therefor pvp happening around them which makes them feel to be part of the bigger picture and even a lot of pvers like to have more risk sometimes.
these kind of games don't attract the wow like pvers and therefor you also have a pve niche here and shouldn't mess up what is right.