Topic: NPC movement - Client/Server Sync issue?
For the last few weeks I've been finding that the npcs are moving strangely. They take a few steps forward then warp back a little so they have this jittery movement. When they die their wrecks are never exactly where they exploded usually a square or two away, they also seem to walk into walls a bit before teleporting out.
To me it looks like the client and server are calculating the npc locations differently and are therefore out of sync.
At first I thought it was lag but after weeks its not gone away and my ping is at a steady 55-65 ms and there is no perceivable lag in any actions I perform in game.
I've tried redownloading the client in case it was corrupted somehow and this didn't help.
Heres a tracert just in case:
Tracing route to gameserverc.perpetuum-online.com [195.228.152.153] over a maximum of 30 hops:
1 3 ms <1 ms 1 ms home [192.168.1.254]
2 2 ms 9 ms 8 ms 217.32.145.226
3 12 ms 7 ms 9 ms 217.32.146.14
4 13 ms 15 ms 15 ms 213.120.181.158
5 12 ms 12 ms 24 ms 217.32.25.58
6 14 ms 14 ms 14 ms 217.32.25.182
7 16 ms 12 ms 13 ms acc2-10GigE-10-3-0.sf.21cn-ipp.bt.net [109.159.251.225]
8 26 ms 24 ms 34 ms core2-te0-2-4-0.ealing.ukcore.bt.net [109.159.251.143]
9 23 ms 21 ms 21 ms transit2-xe11-1-0.ealing.ukcore.bt.net [194.72.17.194]
10 68 ms 21 ms 21 ms t2c4-xe-10-0-0.uk-eal.eu.bt.net [166.49.168.33]
11 24 ms 21 ms 21 ms t2c2-ge13-0-0.uk-eal.eu.bt.net [166.49.237.41]
12 26 ms 21 ms 24 ms t2c2-p14-0-1.uk-glo.eu.bt.net [166.49.195.213]
13 38 ms 37 ms 37 ms t2c2-ge15-0-0.de-fra.eu.bt.net [166.49.195.57]
14 57 ms 53 ms 56 ms t2c1-p1-0.hu-bud.eu.bt.net [166.49.208.85]
15 57 ms 55 ms 54 ms t2a3-ge2-0.hu-bud.eu.bt.net [166.49.160.51]
16 * * * Request timed out.
17 59 ms 55 ms 60 ms 81.183.0.156
18 59 ms 55 ms 57 ms 81.183.0.45
19 58 ms 56 ms 55 ms 81.183.2.225
20 60 ms 57 ms 56 ms 84.2.225.113
21 60 ms 55 ms 57 ms gameserverc.perpetuum-online.com [195.228.152.153]