Re: Neutraliser overpowered?
Lobo - not Aoe based, thats something different
current EWAR calculation works like this: (note: im no coder)
if "EW strength > random (1; target sensorstrength)" then "apply EW effect"
EW strength = module base * (1+ SUM(extension1, extension2,)+robotbonus)
ECM effect = clear targeting computer of target + play fuzzy screen effect on targtes HUD
Supressor effect = increase lockingtime, decrease lockrange of target
something i would like to have in those existing mechanics:
EW strength * (ECM optimum range / target distance)
Lock-strength = (unmodified max lock distance / target distance )*sensorstrength
if "lockstrength < random (1; EW-strength )" then "break lock"
A ECM bot could break locks of his prey that are far way, but not those that are to close to it.
edit: fixed some math
Whining - It's amazing how fast your trivial concerns will disappear