Topic: Trojars take the fun out of tackling
The chameleon and intact are fragile and tackling with them requires hiding behind cover. In addition its not practical to fit a rep on them so any damage they take stays.
The trojar is much tougher and regenerates it's effective hp. This is fine for it's role as a neutraliser but takes the fun out of the tackling game for both sides because:
1) It's easy to charge right up to an enemy mech and demob them without taking care to avoid a volley or two.
2) The enemy has no chance of taking down the tackling trojar in a reasonable time and may as well give up when tackled by one.
If you think either of the above points is wrong please provide an example of a specific situation when it was not true (lets try to avoid the theorycraft, i am talking about what i see every day).
I am not saying "nurf the trojar as a whole". It needs to be tougher than the chameleon and the intact to get LOS and neutralise targets BUT as it stands it's disproportionately good at tackling and holding things in place. Imo this needs a creative solution. One suggestion may be to give it a penalty to demobiliser energy consumption.
TLDR: Trojars need to be tough to fulfill their role as neutralisers but that makes them incredibly tough tacklers. This needs to be addressed with some kind of rebalancing rather than a simple nurf.
Fire away
-Confucius