1 (edited by Scyylla 2011-09-21 15:54:06)

Topic: Dev Blog/Patch notes

Can we haz for tomorrows patch??????:D





[13:43:18] <DEV Zoom> a real patch is planned for tomorrow

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Re: Dev Blog/Patch notes

Patch notes will be posted during the downtime as usual smile

Re: Dev Blog/Patch notes

DEV Zoom wrote:

Patch notes will be posted during the downtime as usual smile

Think outta the box here!!!!!!!

Atleast tease us with something..... yarr

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Re: Dev Blog/Patch notes

Scyylla wrote:

Think outta the box here!!!!!!!

Atleast tease us with something..... yarr

Patch will contain fix for titanium ore layer on new virginia.

Forum Rule #5
Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

Re: Dev Blog/Patch notes

Recognizer wrote:
Scyylla wrote:

Think outta the box here!!!!!!!

Atleast tease us with something..... yarr

Patch will contain fix for titanium ore layer on new virginia.


Good start but perhaps a bit more leg next time?:P

thx!

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6 (edited by Alexander 2011-09-21 17:16:53)

Re: Dev Blog/Patch notes

THEORY CRAFTING TIME:

  • Attributes Removed and replaced with new mechanics

  • Navigation Extension removed and all speed boosted by 20%

  • Lowered effect of lightweight frames but also raised their negative effects

  • Fix to module balance as some module still don't fit the 10%,15%,20% scale

  • Increased armour in all classes. Balanced NPCs accordingly to lower their armour back to only slightly above what it used to be.

  • Recreated the new player experience to have universal but have multiple lines for combat and industry from assignment file 2 to allow for player choice to gain industrial robots (Laird, Argano) or combat (Arkhe Mk2, Light robot for their megacorp)

  • Intrusions 2.0 added. All ownership of current outposts set to 40~%

  • Introduced some more assignments that aren't tested or balanced

  • Fixed older assignments to be more balanced but still not tested

  • Shield ratio to include robot size calculation in display of ratio

  • Missile range and mining yield displays corrected

  • Terrain blocking map corrected on each island because it's still not perfect and never will be

  • Fixed the broken buildings on Hershfield

Re: Dev Blog/Patch notes

The paint jobs are coming!

<GargajCNS> we maim to please

Re: Dev Blog/Patch notes

Alexander wrote:

THEORY CRAFTING TIME:

  • Attributes Removed and replaced with new mechanics

  • Navigation Extension removed and all speed boosted by 20%

  • Lowered effect of lightweight frames but also raised their negative effects

  • Fix to module balance as some module still don't fit the 10%,15%,20% scale

  • Increased armour in all classes. Balanced NPCs accordingly to lower their armour back to only slightly above what it used to be.

  • Recreated the new player experience to have universal but have multiple lines for combat and industry from assignment file 2 to allow for player choice to gain industrial robots (Laird, Argano) or combat (Arkhe Mk2, Light robot for their megacorp)

  • Intrusions 2.0 added. All ownership of current outposts set to 40~%

  • Introduced some more assignments that aren't tested or balanced

  • Fixed older assignments to be more balanced but still not tested

  • Shield ratio to include robot size calculation in display of ratio

  • Missile range and mining yield displays corrected

  • Terrain blocking map corrected on each island because it's still not perfect and never will be

  • Fixed the broken buildings on Hershfield


If they are going to fix the broken buildings on Hersch they also need to consider adding a handi-cap ramp so it doesn't take all day for indy bots to get to and from the station!!!!!!!!!!!!!!!!!!!

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Re: Dev Blog/Patch notes

Nothing will be done to attributes as long as we haven't announced it beforehand.

Re: Dev Blog/Patch notes

DEV Zoom wrote:

Nothing will be done to attributes as long as we haven't announced it beforehand.


How long between the announcement and attributes changes? I want to know if to reset an account or not.

RIP PERPETUUM

Re: Dev Blog/Patch notes

Hello kitty paint job?

Re: Dev Blog/Patch notes

I was going to speculate widly about the patch, but its only a day away, too quick to really get moving off on inappropriate tangents.

I will speculate though, that the 'big' items aren't going to come out in a patch, but will be for the next expansion. *puts on tinfoil hat* The first expansion was released at about the 6 month mark, we are coming up on the 1 year mark ... maaaaybe.

Re: Dev Blog/Patch notes

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.

Re: Dev Blog/Patch notes

DEV Zoom wrote:

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.


Small patches often contain the best stuff!

Thanks for the info!!!!!! smile

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Re: Dev Blog/Patch notes

Little things come in small packages.

Wait. Thats logical, but doesn't sound quite right.

Re: Dev Blog/Patch notes

DEV Zoom wrote:

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.

Perfect. Thank you for the information! smile

Re: Dev Blog/Patch notes

Devs,
A few questions on timelines . .
Is the timeline for the new intrusion system more like 2 months or 6?
Is the timeline for larger islands (continents) more like 2 months or 6?
Is the timeline for new robots (new assaults) more like 2 months or 6?

I understand that you do not want to disrupt the current economics of the game by giving specific dates but many are wondering how far along the Dev team is in making this additions a reality.

In this business, by the time you realize you're in trouble, it's too late to save yourself. Unless you're running scared all the time, you're gone.
~Bill Gates~

18 (edited by Sundial 2011-09-21 21:41:24)

Re: Dev Blog/Patch notes

DEV Zoom wrote:

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.


Good stuff, better stablility = all around better playing experience.

Looking forward to new players and new conflicts.

Re: Dev Blog/Patch notes

DEV Zoom wrote:

the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips)

THAT IS actually BIG!  No more rubberbanding! Yay!

Re: Dev Blog/Patch notes

BandwagonX9000 wrote:
DEV Zoom wrote:

the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips)

THAT IS actually BIG!  No more rubberbanding! Yay!

I agree, these are all good things. smile

Re: Dev Blog/Patch notes

DEV Zoom wrote:

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.

You see?   now that wasnt so hard was it?  Did it hurt?.. Did writing this take too much of your time?... no.  You dont need to give us specifics, but generalizations like this which help manage expectation is all we really want.

If you were to make more regular posts like this then maybe we wouldnt need to make wild speculations and then you wouldnt have to spend half your time running around on the forums doing damage control.

Re: Dev Blog/Patch notes

Snowman wrote:
DEV Zoom wrote:

To forego some unrealistic anticipations, it's probably the best to tell now that the patch tomorrow will be a rather small one. Mostly fixes (disconnect, highway speed skips), some smaller feature improvements (selection on radar, doubleclick for take loot, free camera option, etc.) and a few obligatory balancing changes (just a few really, we tied down one hand of Alf).

The good news is that you won't have to wait another month for the next patch, as we're wrapping up the new level2 assignment pack and a new NPC AI.

You see?   now that wasnt so hard was it?  Did it hurt?.. Did writing this take too much of your time?... no.  You dont need to give us specifics, but generalizations like this which help manage expectation is all we really want.

If you were to make more regular posts like this then maybe we wouldnt need to make wild speculations and then you wouldnt have to spend half your time running around on the forums doing damage control.

Silly impatient kid can't wait 12 hour for real patch notes. You guys are really pathetic.

Re: Dev Blog/Patch notes

^
+1

Re: Dev Blog/Patch notes

xXPhantomFenix wrote:

^
+1

+1

Patch notes are out and they're grand. Thank you.

25 (edited by Norrdec 2011-09-22 13:29:56)

Re: Dev Blog/Patch notes

After looking at some translation tokens and the new update news I can't help but notice that the dev's are big star treck fans tongue

<GargajCNS> we maim to please