Re: Balance Attributes, character creation and progression.
You're like children the day before christmas!
Indeed,the devs have done a great job on pleasing us and giving us what we want most of the time. Give them a break.
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Perpetuum Forums → Feature discussion and requests → Balance Attributes, character creation and progression.
You're like children the day before christmas!
Indeed,the devs have done a great job on pleasing us and giving us what we want most of the time. Give them a break.
Devs. We don't need an ETA, just the result of your decision.
Do it.
Do it. Just do it!
Devs. We don't need an ETA, just the result of your decision.
Do it.
Devs please don't listen to this guy/girl.
Thanks
Jasdemi wrote:Devs. We don't need an ETA, just the result of your decision.
Do it.
Devs please don't listen to this guy/girl.
Thanks
DUDE, YOUR NAME!
Helllllllllllllllllooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
any devs out there
They only said they're thinking about it.
I doubt they have made any sort of decision.
i think its more or less the question "how" and "when", and not "if at all"
this is a rather big change, needs to work in one patch (we know what happened the last few times they tried to globaly adjust the EP system: rollback)
They only said they're thinking about it.
I doubt they have made any sort of decision.
The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?
GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?
Alexander wrote:They only said they're thinking about it.
I doubt they have made any sort of decision.The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?
GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?
I've highlighted the issue here. This is the same GM that continually says things like this yet doesn't appears to really know what's happening.
Moar news from general chat.
[14:21:09] <DEV Alf> Hi, attribute news are good, they will be removed, and sparks will have different role, and you may change them, everyone will have their spent EP recalculated, and base 100 EP cost will be reduced to 75, it will be like you will have 25% bonus for everything. some extension will may cost you more than before and we will take away those EP from you for earlier EP boughts too, but we will give you EP for the lowered EP cost extensions too, so the whole thing will be recalculated
[14:21:46] <DEV Alf> and this is not official by any means , and subject to change
[14:21:59] <DEV Alf> have a nice day, iam off now
As he said it's not official but that's good new.
Keep in mind that most the current lowest EP cost is 56.
Specialized characters MAY find themselves LOSING EP with this change.
It's unlikely but it is possible.
I would like to remove sparks too.
Its logical: if you can learn all skills in 20+ years, then why you need to have boosters for certain specialization? Anyway, to learn all you need to spend alot of timecodes.
Alexadar:
some time i had suggested to make sparks affecting robot bonus.
each bot could have 3 spark specific bonus, that you cannot have all at the same time
-like logistic spark giving hauler 25% more cargo and 10% more base speed,
-while same robot will have much self defense capability with an combat spark
-geoscanner and accu bonus with indu spark.
the cross-specialisation sparks will mix robot bonus by their specialisation.
Lime wrote:Alexander wrote:They only said they're thinking about it.
I doubt they have made any sort of decision.The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?
GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?
I've highlighted the issue here. This is the same GM that continually says things like this yet doesn't appears to really know what's happening.
Lol I thought they fired him already >.< They should consider that, that GM has no idea whats going on in PO.
Im curious what DEVs came up with, what will be the role of spark?
Alexadar:
some time i had suggested to make sparks affecting robot bonus.each bot could have 3 spark specific bonus, that you cannot have all at the same time
-like logistic spark giving hauler 25% more cargo and 10% more base speed,
-while same robot will have much self defense capability with an combat spark
-geoscanner and accu bonus with indu spark.the cross-specialisation sparks will mix robot bonus by their specialisation.
Nice suggestion. Spark will works like a unique module slot what specific for certain bot. The only thing i don't like: this spark will be something in-between extension and module.
Nice suggestion. Spark will works like a unique module slot what specific for certain bot. The only thing i don't like: this spark will be something in-between extension and module.
you wouldn't be able to exchange that spark module on regular basis (heavy cost, if done to fast losing EP, ...)
This would leave in the ability to specialize/customize your build against other mainstream builds, give the spark a real meaning, without gimping a "wrong decision" of a noob.
i imagine it similar to a game meachanic that allows you to modify your power distribution (weapon - engine - shields), just less flexible (once in a half year you can do it without penalty, if you do it more often, your brain/extension will suffer damage = EP loss)
I hope the sparks are more flexible than that Annihilator. They could be a nice way to customise ourselves to our current role. Essentially a module for our agent. I hope there are many that we can earn and use.
Player buildable sparks... nuff said.
[14:21:09] <DEV Alf> Hi, attribute news are good, they will be removed, and sparks will have different role, and you may change them, everyone will have their spent EP recalculated, and base 100 EP cost will be reduced to 75, it will be like you will have 25% bonus for everything. some extension will may cost you more than before and we will take away those EP from you for earlier EP boughts too, but we will give you EP for the lowered EP cost extensions too, so the whole thing will be recalculated
[14:21:46] <DEV Alf> and this is not official by any means , and subject to change
[14:21:59] <DEV Alf> have a nice day, iam off now
Am I reading this right? Is Alf talking about reducing base cost to give a 25% bonus to everything, with some minor discrepancies in specific skills?
Wow, if I'm reading it right they're in panic-mode for sub retention...
You're reading it wrong.
The current EP cost multiplier ranges from 56 (most specialized) to 89 (least specialized). DEV Alf talks about making it constant 75 across all extensions.
Apparently, any kind of specialized build could suffer from this change so it won't be that simple.
Better start saving up EP to repurchase [faction] robot control 10.
EP to go from Indy bot level level 1 to level 10
100% - 202,000
75% - 151,875
58% - 117,160
So, you'll need 34,715 more EP to reach level 10; About 25 days.
If your like me, and optimized for mining, i'm not going to get a 'refund' on anything. So, basically if the training no longer effects your extension learning rate, its going to take you about 23% MORE ep to get back to the same skill level.
That means if you have 400,000 EP in specialized character, you'll need about 490,000 EP after this change to get back to your current level. That is, this change will set you back 62.5 days.
Better start saving up EP to repurchase [faction] robot control 10.
EP to go from Indy bot level level 1 to level 10
100% - 202,000
75% - 151,875
58% - 117,160So, you'll need 34,715 more EP to reach level 10; About 25 days.
If your like me, and optimized for mining, i'm not going to get a 'refund' on anything. So, basically if the training no longer effects your extension learning rate, its going to take you about 23% MORE ep to get back to the same skill level.
That means if you have 400,000 EP in specialized character, you'll need about 490,000 EP after this change to get back to your current level. That is, this change will set you back 62.5 days.
So its bad for short term specialization, good for long term overall.
Well, if you call losing 2.5 months of extensions just 'bad', I also don't see any long term good. It will continually take more EP to improve your extensions. It won't be 'good' for new players, it simply won't impact them as much, since their EP pool is lower.
But I'm willing to listen to how it's good long term overall.
My combat character :
http://imageshack.us/photo/my-images/53 … butes.jpg/
I need ~ 71 000 EP for the same skill
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