Topic: How to keep PvE oriented population - Achievements
Hi DEVs,
In our corp discussions we talked about what would keep the PvE lovers interested in the game, and how to give some incentive for dull grinding, and the answer is simpler then I thought:
It would be an achievements system.
A few examples:
Mined 1mill unit of titanium ore
Mined 10 mill
Mined 100mill
Killed 10 heavy mechs
Killed 100
Killed 1000
Killed 10 pelistal robots
Killed 100
Killed 1000
Died 10 times
Died 100 times
Died 1000 times
Looted 10 pelistal kernels
Looted 100
Looted 1000
Completed 10 level 1 assignments
100
1000
Traveled 10km
Traveled 100km
Traveled 1000km
The list can go on and on, the possibilities are almost limitless.
You could also add some small reward for completing them, like faction ammo, or a niani module, and for completing a range of achievements that takes weeks to do some better reward, like a 75% heavy mech CT, or an MK2 heavy mech.