Re: Balance Attributes, character creation and progression.

Egil wrote:

You're like children the day before christmas! wink

Indeed,the devs have done a great job on pleasing us and giving us what we want most of the time. Give them a break.

RIP PERPETUUM

Re: Balance Attributes, character creation and progression.

Devs. We don't need an ETA, just the result of your decision.

Do it.

Re: Balance Attributes, character creation and progression.

Do it. Just do it!

http://www.youtube.com/watch?v=lmUZGdi7Ty4

Re: Balance Attributes, character creation and progression.

Jasdemi wrote:

Devs. We don't need an ETA, just the result of your decision.

Do it.

Devs please don't listen to this guy/girl.

Thanks

Just Sayin
01000110 01110010 01100101 01100101 01101100 01100001 01101110 01100011 01100101 01110010 01110011
smileneutralsadbig_smileyikeswinkhmmtonguelolmadrollcoolyarr

Re: Balance Attributes, character creation and progression.

0110011100001111001010001 wrote:
Jasdemi wrote:

Devs. We don't need an ETA, just the result of your decision.

Do it.

Devs please don't listen to this guy/girl.

Thanks

DUDE, YOUR NAME!

Re: Balance Attributes, character creation and progression.

Helllllllllllllllllooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

any devs out there

Re: Balance Attributes, character creation and progression.

They only said they're thinking about it.
I doubt they have made any sort of decision.

Re: Balance Attributes, character creation and progression.

i think its more or less the question "how" and "when", and not "if at all"

this is a rather big change, needs to work in one patch (we know what happened the last few times they tried to globaly adjust the EP system: rollback)

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Balance Attributes, character creation and progression.

Alexander wrote:

They only said they're thinking about it.
I doubt they have made any sort of decision.

The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?

GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?

Re: Balance Attributes, character creation and progression.

Lime wrote:
Alexander wrote:

They only said they're thinking about it.
I doubt they have made any sort of decision.

The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?

GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?

I've highlighted the issue here. This is the same GM that continually says things like this yet doesn't appears to really know what's happening. smile

Re: Balance Attributes, character creation and progression.

Moar news from general chat.

DEV Alf wrote:

[14:21:09] <DEV Alf> Hi, attribute news are good, they will be removed, and sparks will have different role, and you may change them, everyone will have their spent EP recalculated, and base 100 EP cost will be reduced to 75, it will be like you will have 25% bonus for everything.  some extension will may cost you more than before and we will take away those EP from you for earlier EP boughts too, but we will give you EP for the lowered EP cost extensions too, so the whole thing will be recalculated
[14:21:46] <DEV Alf> and this is not official by any means , and subject to change
[14:21:59] <DEV Alf> have a nice day, iam off now smile

Re: Balance Attributes, character creation and progression.

As he said it's not official but that's good new.
Keep in mind that most the current lowest EP cost is 56.
Specialized characters MAY find themselves LOSING EP with this change.
It's unlikely but it is possible.

Re: Balance Attributes, character creation and progression.

I would like to remove sparks too.
Its logical: if you can learn all skills in 20+ years, then why you need to have boosters for certain specialization? Anyway, to learn all you need to spend alot of timecodes.

Re: Balance Attributes, character creation and progression.

Alexadar:
some time i had suggested to make sparks affecting robot bonus.

each bot could have 3 spark specific bonus, that you cannot have all at the same time

-like logistic spark giving hauler 25% more cargo and 10% more base speed,
-while same robot will have much self defense capability with an combat spark
-geoscanner and accu bonus with indu spark.

the cross-specialisation sparks will mix robot bonus by their specialisation.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

65

Re: Balance Attributes, character creation and progression.

Alexander wrote:
Lime wrote:
Alexander wrote:

They only said they're thinking about it.
I doubt they have made any sort of decision.

The date it was set to be introduced was nearly a month ago. Is it really that hard too brainstorm a good system? something a few hour roundtable couldn't resolve?

GM Blaster announced it was on schedule and would come with a free reset. What's the hold up here ........................?

I've highlighted the issue here. This is the same GM that continually says things like this yet doesn't appears to really know what's happening. smile

Lol I thought they fired him already >.< They should consider that, that GM has no idea whats going on in PO.

Im curious what DEVs came up with, what will be the role of spark?

Our robots are made by Jesus himself with the help of MacGyver and blessed by Chuck Noris

Re: Balance Attributes, character creation and progression.

Annihilator wrote:

Alexadar:
some time i had suggested to make sparks affecting robot bonus.

each bot could have 3 spark specific bonus, that you cannot have all at the same time

-like logistic spark giving hauler 25% more cargo and 10% more base speed,
-while same robot will have much self defense capability with an combat spark
-geoscanner and accu bonus with indu spark.

the cross-specialisation sparks will mix robot bonus by their specialisation.

Nice suggestion. Spark will works like a unique module slot what specific for certain bot. The only thing i don't like: this spark will be something in-between extension and module.

Re: Balance Attributes, character creation and progression.

Alexadar wrote:

Nice suggestion. Spark will works like a unique module slot what specific for certain bot. The only thing i don't like: this spark will be something in-between extension and module.

you wouldn't be able to exchange that spark module on regular basis (heavy cost, if done to fast losing EP, ...)
This would leave in the ability to specialize/customize your build against other mainstream builds, give the spark a real meaning, without gimping a "wrong decision" of a noob.

i imagine it similar to a game meachanic that allows you to modify your power distribution (weapon - engine - shields), just less flexible (once in a half year you can do it without penalty, if you do it more often, your brain/extension will suffer damage = EP loss)

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Balance Attributes, character creation and progression.

I hope the sparks are more flexible than that Annihilator. They could be a nice way to customise ourselves to our current role. Essentially a module for our agent. I hope there are many that we can earn and use.

Re: Balance Attributes, character creation and progression.

Player buildable sparks... nuff said.

Re: Balance Attributes, character creation and progression.

DEV Alf wrote:

[14:21:09] <DEV Alf> Hi, attribute news are good, they will be removed, and sparks will have different role, and you may change them, everyone will have their spent EP recalculated, and base 100 EP cost will be reduced to 75, it will be like you will have 25% bonus for everything.  some extension will may cost you more than before and we will take away those EP from you for earlier EP boughts too, but we will give you EP for the lowered EP cost extensions too, so the whole thing will be recalculated
[14:21:46] <DEV Alf> and this is not official by any means , and subject to change
[14:21:59] <DEV Alf> have a nice day, iam off now smile

Am I reading this right? Is Alf talking about reducing base cost to give a 25% bonus to everything, with some minor discrepancies in specific skills?

Wow, if I'm reading it right they're in panic-mode for sub retention...

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Balance Attributes, character creation and progression.

You're reading it wrong.

The current EP cost multiplier ranges from 56 (most specialized) to 89 (least specialized). DEV Alf talks about making it constant 75 across all extensions.

Apparently, any kind of specialized build could suffer from this change so it won't be that simple.

Re: Balance Attributes, character creation and progression.

Better start saving up EP to repurchase [faction] robot control 10.

EP to go from Indy bot level level 1 to level 10
100% - 202,000
75% - 151,875
58% - 117,160

So, you'll need 34,715 more EP to reach level 10; About 25 days.

If your like me, and optimized for mining, i'm not going to get a 'refund' on anything. So, basically if the training no longer effects your extension learning rate, its going to take you about 23% MORE ep to get back to the same skill level.

That means if you have 400,000 EP in specialized character, you'll need about 490,000 EP after this change to get back to your current level. That is, this change will set you back 62.5 days.

Re: Balance Attributes, character creation and progression.

Arga wrote:

Better start saving up EP to repurchase [faction] robot control 10.

EP to go from Indy bot level level 1 to level 10
100% - 202,000
75% - 151,875
58% - 117,160

So, you'll need 34,715 more EP to reach level 10; About 25 days.

If your like me, and optimized for mining, i'm not going to get a 'refund' on anything. So, basically if the training no longer effects your extension learning rate, its going to take you about 23% MORE ep to get back to the same skill level.

That means if you have 400,000 EP in specialized character, you'll need about 490,000 EP after this change to get back to your current level. That is, this change will set you back 62.5 days.

So its bad for short term specialization, good for long term overall.

Looking forward to new players and new conflicts.

Re: Balance Attributes, character creation and progression.

Well, if you call losing 2.5 months of extensions just 'bad', I also don't see any long term good. It will continually take more EP to improve your extensions. It won't be 'good' for new players, it simply won't impact them as much, since their EP pool is lower.

But I'm willing to listen to how it's good long term overall.

Re: Balance Attributes, character creation and progression.

My combat character :

http://imageshack.us/photo/my-images/53 … butes.jpg/

I need ~ 71 000 EP for the  same skill sad