Snowman wrote:Arga wrote:What's the issue, PVE is carebear content anyway, as long as your PVP stays difficult does it really even effect you?
Sorry for late reply.
/me takes deep breath
how does it effect me?.. or rather how does it effect pvpers?
.. well, by sounds of things your not an Eve player, in Eve PvP, or rather 'veterans' tend to hate Carebears because the Devs make changes to the game for keep carebears happy, these changes inevitably effects them, dumbing down, making things easier... and just making the whole pvp thing shallow. I'll not sight specifics.
But the biggest part of the big reason that Eve players are so damn angry right now, its because CCP are showing that they are spending almost ALL their resources and the resources to develop PvE content! Whilst the state of PvP content is in DESPERATE need of attention!
Eve built its success off the back of pvp! and the dedication and loyalty of Eve veterans who have now basically had enough and sick to the core that CCP have for years ignored PvP features that are broken and bugged to pander to the crying, moaning population of carebears.
Faction warfare is a classic example of PvP content that was added... and left, they specifically said that they wernt working on it because of working on 'other projects'
Whats worse is that it all seems to be done to make money for other games!
Dont get me wrong, I like PvE too, anything thats challenging and interactive is great and PO does need a lot of work, its still a new game from an indy team afterall (much like eve was to begin with) but the more you dumb down content and make it soloable, the more it becomes expected... its a slippery slope.
so far the pve changes are good.. because they encourage group activity and I give +1 internets to the Devs for recognizing that and hope that any pve work continues in that fashion.
And thats why it kinda hits a nerve when players are cropping up trying to make a fuss about dumbing down the game just because they dont have any friends or are socially inadequate.
Whilse NeX style does encourage independence, people still get together in small groups for mutual benefit.. and and sure that style will work for them and that its members still feel part of a whole and not part of a tax income
Here we go again... So, CCP should pander to the *fraction* of the player base that is out numbered at least two to one by CareBears? The literal river of tears I've heard from PvP types in game after game, is that CareBears are "ruining" the game!... In fact CareBears are what keep many games in business. You do realize that this exercise is about making a sufficient profit to keep the game running, and perhaps expanding?
One doesn't get that, by driving off the greater part of ones player base (which in game after game, after game in the western markets is the hated CareBears). It seems difficult for some people to grasp, but not everyone is interested in PvP. Hopefully, the Perpetuum Dev's don't give in to the howling, and drive off their own CareBears. Its not six years ago, and games like EVE and Perpetuum are already niche.
Next, forcing grouping also tends to niche a game. Look at the original Dungeons and Dragons online as one glaring example of that. I leveled to cap after launch, but then left because one could do almost literally nothing without a group.
With the introduction of henchmen I've gone back and played the game for a bit. If Perpetuum goes down the forced grouping path, its bound to lose players who have no interest in such. As for the rest, its less than obvious that people who prefer solo, are "socially inadequate"... ^^ Some simply prefer that path. As long as a game allows that choice, why should either faction care?
If you can't kill it, don't make it mad.