seems to me this last year has made some major changes to the PvE content. About every big patch has done so to add more to it.
The only change i see for the "pvp" content that comes close is the changes to intrusions. And that was just a modification of an existing system.
Reading back on the changelogs and learning about the new stuff in the game, I really can't find anything at all that has added to the PvP content in the game.
Giving folks the ability in game to group up and become "the biggest and baddest blob" out there seems like an option to add some flavor to the game.
PvP games need wars. They need the "blob" to keep on competing with each other. Now, many argu "CIR"s blob, did more to hurt the game then help. I disagree. I think the fact that others couldn't make a better blob then theirs hurt the game.
If you give players the ability to fit under the same banner, working together, not just in an unofficial capacity, it breeds a competitive spirit. One required for a game with PvP. Yes, i understand, it's a production themed game, not pvp centric. The point behind that production though is to feed PvP players with bots and equipment ot go out and blow up someone else's, or get theirs blown up.
I hate the blob vs. blob style fights. Hated it in Eve, and truly didn't care for the taste of it I had when we friended CIR. Though, I understand that PvP games need them. It helps to make it success. Just look at Eve. Within two years of the game, we had some large scale wars, nearly 200k subs, and the game was figuring out just exactly what it could be.
We're now close to 2 years with Perp, and we're not even close. And now on my return, I don't see a blob at all that exists in the game. Even the alphas are ghost towns. This saddens me.