Topic: Spec. Ops
Spec. Ops Stealth / Cloaking Module
First I want to say that maskers in the game are less than effective when smart people run signal detectors.
The current Special Operations robots in the game are more support / logistics bots rather than truly special operations. I like the concept of Spec. Ops robots that have capabilities reserved for only them, the current robot bonuses does help this but I suggest making modules that only the Spec. Ops class of robots can use. For example why is the Castel the best choice for a scout / detector? This role should be at its best in a Spec. Ops robot. Sure every bot should be able to boost their detection strength, but the Spec. Ops robots should be well versed in the scouting / intelligence field so they should have added bonuses.
Here is an Idea for creating a Spec. Ops “only” module that makes Spec. Ops more of a Spec. Ops role than a support role in fleet battles.
Stealth Module
“this module encapsulates the robot in a field that creates an illusion of invisibility at long range, however powering this field inhibits all other weapon systems for the fields duration. Target locking, signal detection and robot speed are all effected in the duration of this field.”
Only one of these modules can be equipped. Only Spec. Ops robots can equip this module.
[[[ EXAMPLE ]]]
Standard Stealth Module
Parameters
Engine
CPU use 75 TF
Reactor use 25 RP
Slots
Type Active
Slot Head
General
Mass 50.0 KG
Packed volume 0.10 U
Specific
Accumulator consumption 50.00 AP
Cycle time 10.00 sec
Speed reduction 25 %
Signal detection reduction 10 %
Deactivation distance 200m
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[T2] Stealth Module
Parameters
Engine
CPU use 75 TF
Reactor use 25 RP
Slots
Type Active
Slot Head
General
Mass 50.0 KG
Packed volume 0.10 U
Specific
Accumulator consumption 50.00 AP
Cycle time 10.00 sec
Speed reduction 20 %
Signal detection reduction 7.5 %
Deactivation distance 175m
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[T3] Stealth Module
Parameters
Engine
CPU use 75 TF
Reactor use 25 RP
Slots
Type Active
Slot Head
General
Mass 50.0 KG
Packed volume 0.10 U
Specific
Accumulator consumption 50.00 AP
Cycle time 10.00 sec
Speed reduction 15 %
Signal detection reduction 5 %
Deactivation distance 150m
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[T4] Stealth Module
Parameters
Engine
CPU use 75 TF
Reactor use 25 RP
Slots
Type Active
Slot Head
General
Mass 50.0 KG
Packed volume 0.10 U
Specific
Accumulator consumption 50.00 AP
Cycle time 10.00 sec
Speed reduction 10 %
Signal detection reduction 2.5 %
Deactivation distance 125m
*The deactivation distance is how far the equipped robot can come to another robot before the field becomes ineffective at creating the illusion of invisibility. This applies to all NPC, and robots not in the equipped robots current squad.
I think this module can be implemented with little challenges to coding, and would make Spec. Ops robots fit the role of Spec. Ops better than they do now.More Spec. Ops suggestions to come
this may come down to some thing as simple as why do Spec. Ops bots not have the highest detection and masking values ?? Is a troiar not more adept at electronics than a castel:|? this system makes little sense to me when mechs and lights are used as detector and forward scouts over Spec. Ops bots. lights fill a simple role as small fast ships with light damage. mechs fill another role as the damage dealing core of an attack force. Spec. Ops should fill the role of recon / scout and specialized warfare support that IMO is the nature of the classes