26 (edited by Recognizer 2010-11-29 02:09:04)

Re: Missiles vs other

XrayIT wrote:

This topic is related with the LOS but I think it deserve a proper discution.

Even if the LOS is fully corrected, I think missiles are far too powerfull at the moment.
They have no fallof
Thus reducing their maximum range, they do not have a higher optimal compared to other weapons
They do great dammage
Missiles have the lowest DPS of all weapons. Only Medium Short missiles have decent alpha. Medium long missiles do less DPS then any small turret.
They have great range
Medium long missiles have 330m range. At the cost of doing lower then small turret DPS. Both lasers and magnetics do more damage at that range and have the option of even doing reduced damage at a further range.
They can fire over obstacles
And thus we come to your only correct point.....

DEV Zoom wrote:

On a slightly more serious note, if one half is saying that missiles are the weakest weapon and the other half is saying that they are too powerful... I think that indicates that it's just right.

In such a situation nobody is happy, half is ripping their hair out because their missiles are useless and the other half is preparing to rage quit because they got killed by the OP missiles.

If half are saying missiles are OP and the other half are saying they are UP then I think that missiles require some serious looking at.

*replaced "bold" formating with colors - Recognizer*

Re: Missiles vs other

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Re: Missiles vs other

I think the current situations is as follows:

In cases where terrain is flat missiles are bad, they're not useless but still bad. Turrets are good here.
In cases where terrain isn't flat missiles are still bad. Turrets however are nearly useless here.

Seeing as a bad weapon is much stronger then a nearly useless weapon we come to the point where people complain that missiles are OP.
Seeing as a bad weapon is much weaker then a good weapon we come to the point where people complain that missiles are UP.

I think that in order to reach balance medium missile DPS ( small missile DPS seems fine by my calculations ) needs a definite boost and LOS for turrets needs to be fixed. then we can hopefully come to the situation that:

on flat terrain missiles are good but turrets are great.
on sloped terrain missiles are good but turrets are okay.

To put it into imaginary numbers: currently Missiles always deal 50% of max DPS, on flat terrain turrets do 100% DPS and on sloped 10% DPS.

What we want is the situation where: Missiles always deal 75% of max DPS, on flat terrain turrets do 100% DPS and on sloped 50% DPS.

Or possibly even 90% for missiles, 100% for flat terrain turrets and 80% for sloped terrain turrets.

Re: Missiles vs other

Missiles have an advantage in rocky terrain. Missiles have a disadvantage on level terrain. Missiles are the slowest mechs and have the worst theoretical dps (with the exception of attacking laser bots). They are arguably the best with low end tech and arguably the worst with high end tech. Everything is a tradeoff in this game. No one is forced to play or not play a missile mech. It's all rock/paper/scissors. There aren't many laser mechs out there, so missile mechs have a disadvantage there.

Re: Missiles vs other

I played the waspish for a long time in open and closed and missiles were great. Then I found Em guns and was like wow these are great. and i watch all the laser users and laugh. :-)

The weapons are very balanced in the end.

31 (edited by Demois 2010-11-29 21:31:53)

Re: Missiles vs other

New to the game, just didn't want to start a new thread regarding this. From what I gather missiles do low DPS but have the advantage of going over terrain, just not great on flat terrain? Issue here being most of the world is rocky and/or not flat giving the impression missiles may or may not be OP? My question is (unless I missed it) or it more being you all know what you're talking about - What are the pro/cons of Lasers/Guns compared to Missiles? Guns are intriguing to me, lasers are just cool ;p.

Re: Missiles vs other

I am not here to take sides on missiles however i am here to tallk about lasers. I have spent almost all my EP in what seems like a dead weapon. Lasers are POINTLESS in a game that requires LOS and most if not all of the land is curved or has hills. If i try and target a mob and get a good range to fire, the mob will move to get their best range whichs screws my los so i am forced to constantly move and adjust while my friend with the missiles just sits behind a hill and owns everything! He misses maybe once in awhile and i am lucky if i hit a mob even if they are in perfect range and i have great los.

Basically my toon, my account is WORTHLESS! I am unable to progress without the help of others due to LOS issues. In fact it is so nad that I had to take a 3 day break so i could get enough EP to get a missile bot and the difference is totally unfair.

There is a reason why everyone is using missiles right now and that is because they are the only weapon that functions correctly in the game.

Re: Missiles vs other

Missiles are fine. Fix LOS and everyone will be happy(er).

-Gallowglass-
I've played just about everything once. Now it's Perpetuum's turn.

Re: Missiles vs other

XrayIT wrote:

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

35 (edited by Kraftwerk 2010-11-30 20:58:01)

Re: Missiles vs other

Cons wrote:
XrayIT wrote:

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

36 (edited by Cons 2010-11-30 22:15:03)

Re: Missiles vs other

Kraftwerk wrote:
Cons wrote:
XrayIT wrote:

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

I think I was pretty clear though.
Terrain, and its effects on weapons,  is a consideration in weapon choice. I think its a good thing it is this way as it keeps all weapons from being the same. I also think its is as the devs want it. Variety is good.

Lasers do more dmg but require a player to consider his positioning. He has to be on flat, open terrain or he has to be  on higher terrain shooting down on opponents. When he meets this criteria his dps cannot be equaled by an equally equipped missile user.

Missiles do nor require the player to be on flat, or higher ground. On uneven ground, or areas with a lot of growth, Missiles can do more dmg then Lasers(or others.) 

I do not see the problem with this.

I also think people are confusing Los with terrain. The Los problem was fixed a few days ago. The terrain effects are part of the game that people need to get used to.

Re: Missiles vs other

Cons wrote:
Kraftwerk wrote:
Cons wrote:

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

I think I was pretty clear though.
Terrain, and its effects on weapons,  is a consideration in weapon choice. I think its a good thing it is this way as it keeps all weapons from being the same. I also think its is as the devs want it. Variety is good.

Lasers do more dmg but require a player to consider his positioning. He has to be on flat, open terrain or he has to be  on higher terrain shooting down on opponents. When he meets this criteria his dps cannot be equaled by an equally equipped missile user.

Missiles do nor require the player to be on flat, or higher ground. On uneven ground, or areas with a lot of growth, Missiles can do more dmg then Lasers(or others.) 

I do not see the problem with this.

I also think people are confusing Los with terrain. The Los problem was fixed a few days ago. The terrain effects are part of the game that people need to get used to.


Ahh the circle game. Let's stop it here because you think the LOS is fixed and can't grasp how crappy lasers or any other LOS weapon is compared to missiles. LOS is not fixed nor can you hit anything from being above it. Please, lets not go back and forth on the issue.

38 (edited by Cons 2010-12-01 00:07:26)

Re: Missiles vs other

Kraftwerk wrote:
Cons wrote:
Kraftwerk wrote:

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

I think I was pretty clear though.
Terrain, and its effects on weapons,  is a consideration in weapon choice. I think its a good thing it is this way as it keeps all weapons from being the same. I also think its is as the devs want it. Variety is good.

Lasers do more dmg but require a player to consider his positioning. He has to be on flat, open terrain or he has to be  on higher terrain shooting down on opponents. When he meets this criteria his dps cannot be equaled by an equally equipped missile user.

Missiles do nor require the player to be on flat, or higher ground. On uneven ground, or areas with a lot of growth, Missiles can do more dmg then Lasers(or others.) 

I do not see the problem with this.

I also think people are confusing Los with terrain. The Los problem was fixed a few days ago. The terrain effects are part of the game that people need to get used to.


Ahh the circle game. Let's stop it here because you think the LOS is fixed and can't grasp how crappy lasers or any other LOS weapon is compared to missiles. LOS is not fixed nor can you hit anything from being above it. Please, lets not go back and forth on the issue.

Im not going back and forth. I am stating the way it is.

The screenshots posted above, that I responded to, show what I said to be EXACTLY right. There is a guy trying to shoot a bot through a hill, and other from below and thats his own fault and not LOS. It isnt an issue if he positions himself correctly for the weapon he chose. Had hedone so he would do more dps than ANY missile bot could accomplish.

Again, these are not LoS issues, they are terrain issues and thats a normal game mechanic. Looking at those SS I see a guy positioned with hills or mounds between he and the target. Does he expect his lasers to shoot through that? Do you? People want to target things and hit the fire button and expect to have things just blow up. Thankfully, thats not how it works in this game. If Missiles and Lasers or other guns all fired over terrain equally there would be NO reason to choose missiles over the other weapons since they ALL do better dps.

If laser/gun users want to be able to hit things the way missile users do, then missile users need laser dps, plain and simple. I like the system the  way it is now since not all weapons are the same.

Its not a circular argument if gun users dont recognize that the ONLY benefit to missiles is the firing arc. Without it, they are just all around terrible weapons.

I have made 2 toons since I started playing. 1 laser and 1 missile. The missile is the 1 i developed further and I would give almost anything to go back and change it because the further I progress the more insignificant my missiles dmg has become. The ONLY benefit is the firing arc.

39 (edited by XrayIT 2010-12-01 10:14:05)

Re: Missiles vs other

do you ever play laser ?
and in different location on the map to test LOS.

have you really see all the screenshots, and try to put them in order ?
on the last screens you can see that, I've a clear LOS to my target and my fire hit like 10m in front of me, in the same time my target can shoot me without any problem.

in the real world, to be above your target always gives you an advantage.
(don't argue that we are on another planet plz)

ok for the rock/paper/cisors, true missiles are not OP.
but right now LOS is still an issue (and maybe dmg for missiles, i don't know).

I like dynamic combats and the fact to have to take terrain in concideration , but currently you have to play with a broken mecanism that force you to be closed to your target even with a range specialisation.

and for the last part of your post :
why do you want to change if everything is perfect and well balanced ?
in our case the only benefit is DPS.

ho wait..... everything is ok so

Re: Missiles vs other

XrayIT wrote:

do you ever play laser ?
and in different location on the map to test LOS.

have you really see all the screenshots, and try to put them in order ?
on the last screens you can see that, I've a clear LOS to my target and my fire hit like 10m in front of me, in the same time my target can shoot me without any problem.

in the real world, to be above your target always gives you an advantage.
(don't argue that we are on another planet plz)

ok for the rock/paper/cisors, true missiles are not OP.
but right now LOS is still an issue (and maybe dmg for missiles, i don't know).

I like dynamic combats and the fact to have to take terrain in concideration , but currently you have to play with a broken mecanism that force you to be closed to your target even with a range specialisation.

and for the last part of your post :
why do you want to change if everything is perfect and well balanced ?
in our case the only benefit is DPS.

ho wait..... everything is ok so

Ok there is a disconnect here between what your saying, and what I see. Your last screen shot certainly does not show what you say. For future reference you should zoom out a little.

I never said everything is ok. But this thread is about MISSILES los making them more powerful than lasers, and thats just not the case. Again, if lasers fired in a arc the way missiles do, what benefit would misiles have?Why would anyone choose missiles? This thread is asking for JUST THAT. It is comparing missile los to that of lasers. But they are doing it without comparing other factors such as damage. High lvl laser bots do more than double the dmg of missile boats yet they want the same firing arc? No, im sorry. Thats just not logical

Re: Missiles vs other

Missiles are fine. LOS is fine. Lasers are fine. 

If you can't handle paying attention to terrain, then just use Missiles. 

LOS is actually working really well. 

I don't know why some people have such trouble with LOS.  Me and my buddies have no problems at all, and we're playing the same game.  If LOS was really so broken, then everyone would be having issues, and not just some people. Since only some people are having problems it makes think the problem lies in what the user is doing.  Bad camera angle or something.

Re: Missiles vs other

it depends where your using the lasers.

they do have an issue if you are shooting down a steep slope.
staying on a cliff and shooting down at something that is pretty close to you, just downhill will not work most time.

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Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

Re: Missiles vs other

Hadouken wrote:

Missiles are fine. LOS is fine. Lasers are fine. 

If you can't handle paying attention to terrain, then just use Missiles. 

LOS is actually working really well. 

I don't know why some people have such trouble with LOS.  Me and my buddies have no problems at all, and we're playing the same game.  If LOS was really so broken, then everyone would be having issues, and not just some people. Since only some people are having problems it makes think the problem lies in what the user is doing.  Bad camera angle or something.

Sorry, i have to totally disagree with you. Im still observing LOS issues, lasers firing off into the ground often, miss direction, LOS is still broken post patch/fix.

Re: Missiles vs other

Atome wrote:
Hadouken wrote:

Missiles are fine. LOS is fine. Lasers are fine. 

If you can't handle paying attention to terrain, then just use Missiles. 

LOS is actually working really well. 

I don't know why some people have such trouble with LOS.  Me and my buddies have no problems at all, and we're playing the same game.  If LOS was really so broken, then everyone would be having issues, and not just some people. Since only some people are having problems it makes think the problem lies in what the user is doing.  Bad camera angle or something.

Sorry, i have to totally disagree with you. Im still observing LOS issues, lasers firing off into the ground often, miss direction, LOS is still broken post patch/fix.


If your on flat ground, and sure there's no hills, but your shot still hits the ground or goes the wrong way, what does your combat log say?

Does it say that your shot missed?
Or does it say that your shot was blocked by an obstacle?

You do have a chance to miss, and when you do, the shot will miss, this is often shown as the shot hitting the ground.  Double check your combat log next time and see what it says.

Other then that, I don't know what to tell you, LOS works just fine for me. Is your connection laggy maybe?  I find it odd that it would work fine for some and be buggy for others.

Re: Missiles vs other

Hadouken wrote:

If your on flat ground, and sure there's no hills, but your shot still hits the ground or goes the wrong way, what does your combat log say?

Does it say that your shot missed?
Or does it say that your shot was blocked by an obstacle?

You do have a chance to miss, and when you do, the shot will miss, this is often shown as the shot hitting the ground.  Double check your combat log next time and see what it says.

Other then that, I don't know what to tell you, LOS works just fine for me. Is your connection laggy maybe?  I find it odd that it would work fine for some and be buggy for others.

Assuming he's using small lasers then he can't miss normally. Lasers have a hit dispersion of 3. The smallest surface size is 3. Unless the NPC bot is equipped with an evasion module, which I doubt many of them are, you can't miss with small lasers.

On top of that a miss does not look like hitting the ground. A miss looks like shooting the air just next to your opponent.

If you want to experience when the LoS systems gets annoying try fighting on a slope where both you and your opponent are at the same height. So a slope that, when the camera is right behind your robot, goes from the top right corner to the bottom left corner of your screen ( or the other way around ). The steeper the slope is the more often your robot seems to not even be aiming at the enemy robot but instead his lasers leave the barrel at an angle of around 30+ degrees ( rotation ) and fire at the top of the slope.

*Insert really awesome sig here*

Re: Missiles vs other

Assuming he's using small lasers then he can't miss normally. Lasers have a hit dispersion of 3. The smallest surface size is 3. Unless the NPC bot is equipped with an evasion module, which I doubt many of them are, you can't miss with small lasers.

just to prevent wrong informations spread... smallest surface is 2.75

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Pyramid quoting, quoting excessive amounts of text or quoting without any senseful reply is forbidden. Only quote that is necessary to show what your reply refers to.

Re: Missiles vs other

Gobla wrote:
Hadouken wrote:

If your on flat ground, and sure there's no hills, but your shot still hits the ground or goes the wrong way, what does your combat log say?

Does it say that your shot missed?
Or does it say that your shot was blocked by an obstacle?

You do have a chance to miss, and when you do, the shot will miss, this is often shown as the shot hitting the ground.  Double check your combat log next time and see what it says.

Other then that, I don't know what to tell you, LOS works just fine for me. Is your connection laggy maybe?  I find it odd that it would work fine for some and be buggy for others.

Assuming he's using small lasers then he can't miss normally. Lasers have a hit dispersion of 3. The smallest surface size is 3. Unless the NPC bot is equipped with an evasion module, which I doubt many of them are, you can't miss with small lasers.

On top of that a miss does not look like hitting the ground. A miss looks like shooting the air just next to your opponent.

If you want to experience when the LoS systems gets annoying try fighting on a slope where both you and your opponent are at the same height. So a slope that, when the camera is right behind your robot, goes from the top right corner to the bottom left corner of your screen ( or the other way around ). The steeper the slope is the more often your robot seems to not even be aiming at the enemy robot but instead his lasers leave the barrel at an angle of around 30+ degrees ( rotation ) and fire at the top of the slope.


Dont forget trying to hit ypur taret while it is movinng towards you and not in the best range, so you move, they move but the terrain is always going to be against you since there seems to be invisible walls.

I think the lassr peeps need to start frapping and posting on youtube so all these nah sayers get a better understanding of what we are experiencing instead of saying i cant line up a shot because i am to stupid to see i dont have LoS. Gimme some credit.......

Re: Missiles vs other

this will never be agreed, because em/laser users want to use there full range [which means going through hill and such on los], and missile users only have burst alpha strikes over low los as and advantage due to such low range and dmg [in comparison]. No one is going to agree here in theend because everyone wants there weapon to work better. also doesnt help missiles keep getting nerfed but thats something different

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Re: Missiles vs other

Agreed lasers have major LOS issues still. I can be on almost flat land, not quite, but only minor little bumps in the dirt and my lasers will flat out shoot the ground most hits just because there was a tiny tiny little bump probably no more than half an 1/4th of an inch above the rest of the ground.

Re: Missiles vs other

At this point i would like to know what bots people are using currently that they are having all these los issues. With EM guns i hardly have any los issues in the arby but i also make sure that my firing cycle is on high terrain. i don't see to many bophs having issues.