Topic: even ammo distribution when loading/reloading weapons

Let's say you have 100 rounds of ammo left, your guns are empty and you hit "reload". It's a bit annoying that the game mechanic puts all the ammo in 1 weapon, leaving the other wepons empty. An even distribution across all weapons would be really nice.

What's your opinion?

Re: even ammo distribution when loading/reloading weapons

Works as intended .

Re: even ammo distribution when loading/reloading weapons

+1

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Re: even ammo distribution when loading/reloading weapons

Bots use ammo?  That must explain all that stuff they have for sale on the market!

Realy though, I like this idea.  +1

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Re: even ammo distribution when loading/reloading weapons

would be nice, but it would have to be a settable option.

Re: even ammo distribution when loading/reloading weapons

+1 - I have said this from the very first time I noticed the reloading algorithm. Current reload algorithm = suckage.

Re: even ammo distribution when loading/reloading weapons

This is easy to say, but it's actually a lot of programming to cover all the possiblities.

+1, but i wouldn't expect it anytime soon.

Re: even ammo distribution when loading/reloading weapons

Arga wrote:

This is easy to say, but it's actually a lot of programming to cover all the possiblities.

+1, but i wouldn't expect it anytime soon.

I put this situation under the classification of "growing pains".  A smoothly functioning and predictable reload algorithm is an essential part of any combat based game that uses ammo.  To my way of thinking, if the reload algorithm is less than perfect, then it represents a fundamental game flaw that needs fixing, i.e. growing pains. 

Weapons need to remember what ammo you loaded, and try to reload that same type, then as the Op states, evenly distribute ammo if there is not enough to max out capacity of all weapons.  This is a reasonable expectation, and since the reload mechanics don't meet this expectation, it appears to players to be bizarre and poorly coded.