Re: Please Tell me about Hungarian Mathmatics...
Could you work out those and let me have???
Please
May be i can work out the others from what i have....
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Could you work out those and let me have???
Please
May be i can work out the others from what i have....
Just tested it, ore specific intensive mining extensions do not work indeed. (#3361)
I thought this may have been fixed, but by % yeild is 80.63% regardless of the charge loaded, is this just an error in the display, or is it still not working?
Correction.. its Extensive extension not showing... thanks Anni
sorry, im only doing formulas on the data you provide here on forums, or data of things i can check ingame
only got speed and accu nexus trained.
Hi Annihilator
Got some EW Nexus Data.
Could you chew on it and find me a Formula, i have tried but to no avail
T4 Mod 0.075
Ext Level: 2 * 0.02
Bonus: 11.80%
T4 Mod 0.075
Ext Level 3 * 0.02
Bonus: 13.95%
Annihilator wrote:sorry, im only doing formulas on the data you provide here on forums, or data of things i can check ingame
only got speed and accu nexus trained.
Hi Annihilator
Got some EW Nexus Data.
Could you chew on it and find me a Formula, i have tried but to no availT4 Mod 0.075
Ext Level: 2 * 0.02
Bonus: 11.80%T4 Mod 0.075
Ext Level 3 * 0.02
Bonus: 13.95%
It's (1 + nexus bonus) * (1 + 0.02 * extension level).
Example with t4 nexus and extension level 3:
(1 + 0.075) * (1 + 0.02 * 3) = 1.1395 --> 113.95% ---> bonus of 13.95%
thats not right, you cant go moving round decimal points willy nilly..
but he is right.
like the previous formulas i made for the industrial and fast extractor nexus give you a positive result, the module displays you a -x%
correct formulas:
Indu nexus:
-1+ (1+nexus)*(1+extbonus*extlvl)^(1) = accureduction
nexus values are -0.0x!
extensionbonus values are -0.0x!
exponent is +1
Fast extractor:
-1+ (1+nexus)*(1+extbonus*extlvl)^(-1) = cycletime reduction
nexus values are -0.0x!
extensionbus values are +0.0x!
exponent is -1
EW-Nexus:
-1+ (1+nexus)*(1+extbonus*extlvl)^(1) = range bonus
nexus and extensionbonus values are +0.0x!
exponent is +1
important fact is, that most infoscreens cut off 100%. like a standard unequipped Laser or missile launcher info doesnt show any damage modifier > its 100%
and you see that there is only one formula for the NEXUS modules, you just have to put in the variables positive or negative
This is what I came across today (it's my app giving me an overview of what it's doing):
[3] => Extension: ext_hull_upgrades (level 3) applies Hungarian Math™ [ 1025 * (1 + (5 / 100) * 3) ], or 15%, to item def_arbalest_bot's armor_max, going from 1025 to 1178.75
[4] => Extension: ext_mechanic (level 4) applies Hungarian Math™ [ 1178.75 * (1 + (2 / 100) * 4) ], or 8%, to item def_arbalest_bot's armor_max, going from 1178.75 to 1273.05
[5] => Modifier: added -28 % (from def_standard_mass_reductor) to robot's armor_max, going from 1273.05 to 916.596
So, that's rounded, between 917 and 916. Even if I round (or floor) the answers in between, I can't get it below 915. The problem? In-game runtime value (blue on show info) is 914 HP.
I'm like, GRRR.
Mechanics is at 4, complex mechanics at 3, for an Arbalest. Also includes a T1 standard lightweight frame, using a standard (1 - 0.28) calculation.
edit: found it.. you can't stack calculations, it needs to go in one go; e.g. base * (1 + (4*0.02 + 3*0.05)). Nice.
Okay, here we go:
[3] => Extension: ext_hull_upgrades (level 3) applies Hungarian Math™ [ 1025 * (1 + (5 / 100) * 3) ], or 15%, to item def_arbalest_bot's armor_max, adding 153.75 (armor_max is now 1178.75)
[4] => Extension: ext_mechanic (level 4) applies Hungarian Math™ [ 1025 * (1 + (2 / 100) * 4) ], or 8%, to item def_arbalest_bot's armor_max, adding 82 (armor_max is now 1260.75)
[5] => Modifier: added -28 % (from def_standard_mass_reductor) to robot's armor_max, going from 1260.75 to 907.74
Smooth sailing? Nope, 907 HP??!! I know without demob it's 1261 (yup, a rounded up display value), so I'm guessing it's more than likely the reported 28% HP reduction from a demob is in actually more like 27.5%? Damn guys.
doek, please reread your post... demob, hitpointreduction? hä?
You're right, of course. It's the HP reduction from a lightweight frame, this is just what happens if you're listening in on a TS3 with active PVP. Fact remains, it's just overzealous rounding of the client, and while I'm glad the devs built in an export function, at least have it maintain a precision or 2 (and please have it use the tokens, not the translation).
So, LWF's armor HP penalties are rounded, so the standard LWF has a penalty that's closer to -27.49% than 28%.
Thanks for the help Annihilator
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