Re: Mk2 - Seriously?

Tailn wrote:
Annihilator wrote:

As soon as dynamic ore deposits are in

More details please? this one seems to have completely slipped past me

DEV-Blog wrote:

All the small things

Of course these are not the only plans we have, but at this point it would be too early to write in detail about them, simply because we have to collect all the ingredients before we can present you the full meal. Some of these already reach beyond our summer-list, but in order to make room for some healthy theory-crafting, here is a short menu: geoscan result trading, dynamic mineral nodes, free camera and other camera improvements, persistent (SQL-based) field containers, improved NPC AI with different behaviors, random assignment objectives, titles/achievements and more.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Mk2 - Seriously?

Annihilator wrote:
Tailn wrote:
Annihilator wrote:

As soon as dynamic ore deposits are in

More details please? this one seems to have completely slipped past me

DEV-Blog wrote:

All the small things

Of course these are not the only plans we have, but at this point it would be too early to write in detail about them, simply because we have to collect all the ingredients before we can present you the full meal. Some of these already reach beyond our summer-list, but in order to make room for some healthy theory-crafting, here is a short menu: geoscan result trading, dynamic mineral nodes, free camera and other camera improvements, persistent (SQL-based) field containers, improved NPC AI with different behaviors, random assignment objectives, titles/achievements and more.

Ohh thanks, so end of year at the earliest though.  Much needed changes IMOH.