Topic: The Dire state of PVE combat.
I've been doing PVE scout/combat/hunting for a good time now. I find it curious that this part is so critically bad in this game.
Upgrading myself from my lowly bot towards my new Artemis now I find I still can't deal with anything the mobs throw at me, you get torn apart by mobs just outside the starter Alpha zones...
Take 1 teleport trip to say Hakkabor or Matso Shodan and you run into a pack of 3-5 assaults or lights and you are dead, its worse if you hit EW.
I don't mind this being the state of affair on difficult places, but after over a month of playing LVL 1 missions can't be the ONLY thing you offer for those who are geared towards combat.
It doesn't help that fitting your mech really makes little difference, you are unable to take fire or if you got the wrong guns, you can get massacred/slowed/target jammed and murdered faster than you can blink with no ability to tank or defend.
In the end, it just becomes boring, you can't expect your subscribers to play LVL 1 missions for months on end...
I guess if you are going to ignore PVE crowd at all, then its fair game, but then I will take my money and leave.
To quickly sum it up, make components MATTER in the Mech, make sure the challenge we face has at least SOME reward/risk ratio, avoid insta death zones in the STARTER island...seriously this should be really the basics of MMO these days.
Thank you.