Topic: Hauler doesn't haul enought

Actualy, a Sequer can store 80U and a Lithus 320U, it's just ridiculous compared to the amount mined/gathered by a average miner/harvester and to the risk of logistic in beta.
In a moderate farm time, 2day with 2-4 hour of farm with lots of time inefficiency (afk / making some stuff) i collect 1000U of mats, making lots of travel between farming spot (alpha or beta) to beta outpost.
A sequer cost about 400k/about 1.1m full of common mats and a lithus cost 20m/about 25m full. While a sequer have to make LOTS of travel on a long period to empty a single field container greatly multiplicating the risk to be scooter and killed by a single stupid unstuffed rat (who will escort a sequer for 13 runs), the lithus just have to got a large escort just because loosing it, *** about a week of gathering and the risk to be scouted is still high (3 runs, you can expect to be attacked on the second run).
Number of runs to haul mats is realy to high and greatly lower the efficiency while you live in beta compared to a alpha-carbear-living guy who will collect the same amount and with limited risk (0 if no boring NeX to pull Observer on you...).

And finaly, it's painful to make 10+ runs in sequer to empty a stupid can after some harvesting and i dont see why hauling is so limitated for hauler -_- (more hauling = more transaction = a more dynamical economy)...

Re: Hauler doesn't haul enought

Welcome to Perpetuum. Hauling-Online.
It's always been the case that you need about 5 Lithus running near daily to move assets around. It's now impossible to live completely in one place and when you do you'll still need miners that need hauling.

They should make the sequer more expensive but double the size of it. Same with the Lithus. It won't solve the issue however of always needing haulers. 5000U of minerals won't move themselves and it's so rewarding waking up every day knowing that people have dumped more crap for you to drive aimlessly around collecting.

Re: Hauler doesn't haul enought

Lithus is only 240U. Even if Mods were added for extra cargo space, that would go a long way - less defense, but moar storage. If I just haul my own ores I mine on a daily basis, this can mean 1-2 hours of hauling.

Re: Hauler doesn't haul enought

Mining takes longer than the hauling, if it was the otherway around you would have a point.

Re: Hauler doesn't haul enought

Why not just add some cargo volume to mk2 bots?

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Re: Hauler doesn't haul enought

This definitely needs to be brought in line. A good pilot in a Squeaker can make three runs in the time a lithus can make one run.  I like to mine far out, so hauling takes forever for me. Plus trying to move stuff between alpha and beta is a pain.

Re: Hauler doesn't haul enought

Hmmm I'm not sure this would be a good thing. Rememeber that exposure to potential enemies is a deciding factor in pvp. If I can do all my hauling on beta in 1-2 runs instead of 4-6 I give my enemies less time to react and come gank my ***, thus reducing the risk.

That said I do get the pain of hauling, believe me. When CIR moved from Koykili to Danarchov we had something along the lines of 2000 (yes 2k) Lithus loads to haul. Was not fun but we did it in the end.

Maybe we can just reduce the volume of ore instead?

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Re: Hauler doesn't haul enought

Hauling ore during a mining op can be done continually, so there's ways to mitigate that; not saying it isn't a pain, but it can be avoided.

After seeing 30 + lithus's rolling out of Tellesis however, it does become apparent that there are corps out there needing to move 10 of thousands of U's of material. Now that is something that can't be easily worked around.

I'm going to say that the next generation of bots should have a dedicated hauler, something large, very slow, and difficult to defend. But capable of moving something like 2400U's at a time. There could also be a larger but more tactical hauler following in the 3x capacity line of 720U's with a slower speed than the lithus.

If a bot comes out that is faster with more cargo than a lithus, that will make it obesolete. If it's going to have similar specs then it would need to be much more difficult to drive, so that the lithus would still be viable. Meaning the EP requirement would have to be large enough that the time it takes to drive the 720U bot is so long that it's desirable to use the lithus; something like 3 months of EP, in addition to Indy 10. That sounds like alot, but recall that it's 45 days of EP to get from Indy 9 to 10 simply to pick up a couple slots in the Riveler MK II.

On the other hand, the dedicated hauler can be less EP intensive, as it doesn't have a comparable bot; and would essentially become the base model of cargo bots; Think semi-truck vs cargo van (sequar) or 1/2 ton uHaul (Lithus) that we have now.

9 (edited by Predator Nova 2011-07-14 20:47:16)

Re: Hauler doesn't haul enought

Arga wrote:

Hauling ore during a mining op can be done continually, so there's ways to mitigate that; not saying it isn't a pain, but it can be avoided.

After seeing 30 + lithus's rolling out of Tellesis however, it does become apparent that there are corps out there needing to move 10 of thousands of U's of material. Now that is something that can't be easily worked around.

I'm going to say that the next generation of bots should have a dedicated hauler, something large, very slow, and difficult to defend. But capable of moving something like 2400U's at a time. There could also be a larger but more tactical hauler following in the 3x capacity line of 720U's with a slower speed than the lithus.

If a bot comes out that is faster with more cargo than a lithus, that will make it obesolete. If it's going to have similar specs then it would need to be much more difficult to drive, so that the lithus would still be viable. Meaning the EP requirement would have to be large enough that the time it takes to drive the 720U bot is so long that it's desirable to use the lithus; something like 3 months of EP, in addition to Indy 10. That sounds like alot, but recall that it's 45 days of EP to get from Indy 9 to 10 simply to pick up a couple slots in the Riveler MK II.

On the other hand, the dedicated hauler can be less EP intensive, as it doesn't have a comparable bot; and would essentially become the base model of cargo bots; Think semi-truck vs cargo van (sequar) or 1/2 ton uHaul (Lithus) that we have now.

I take your super slow bot and raise you one teleport beacon.

edit: Of course for non transisland hauling this would work.

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10 (edited by Neoxx 2011-07-14 21:39:15)

Re: Hauler doesn't haul enought

Khorina wrote:

This definitely needs to be brought in line. A good pilot in a Squeaker can make three runs in the time a lithus can make one run.  I like to mine far out, so hauling takes forever for me. Plus trying to move stuff between alpha and beta is a pain.

Lol not even close.  Sequer is 80kph and the luthus is 60kph max without defense or nexus.  That means (without load and undocking times) a 4:3 trip ratio.  The sequer can haul 320u when the lithus hauls 720u.

I have no idea where you're getting your numbers, but I assume it doesn't smell good there.

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Re: Hauler doesn't haul enought

I don't see using a TP beacon to move a large slow ship as being a big balance issue. That tactic is useable now for the lithus groups, and the cost of the hauler and the super-cargo would probably justify taking precautions when moving it in pvp enabled areas. So instead of 20 lithus's, you can have a mix of combat and remote-rep, since the hauler itself would have no internal defenses. Not the you couldn't put a med. sheild on it, simply that the surface ratio would be so big that it would be ineffective.

Or, that may be the only strategy, depending on the size, perhaps it won't even pass over most terrain. Or it has a built-in TP ability, but not enough ACC to use it, so needs Rivelers to feed it power to jump.

Re: Hauler doesn't haul enought

Personally I think Industrial and Logistics bots could be split (including extensions possibly).

This would allow for more variety in hauling options instead of just 2.

Re: Hauler doesn't haul enought

Rodger Wilcoe wrote:

Personally I think Industrial and Logistics bots could be split (including extensions possibly).

This would allow for more variety in hauling options instead of just 2.

That's a better way to say what I was describing; also can think of them as tactical and strategic transport.

14 (edited by Rex Liberium 2011-07-15 09:03:40)

Re: Hauler doesn't haul enought

What about making molecular instability dependend on mass for the 2400u transport? So that if you want to use that teleport beacon you still have to wait 2 mins at the next teleport.

Re: Hauler doesn't haul enought

Just wait for todays patch guys ... and then no more discussion about this theme.
Take it easy smile

16 (edited by Syndic 2011-07-15 11:56:34)

Re: Hauler doesn't haul enought

While you do raise interesting points Arga, I disagree completely.

ATM what we have in-game is:

Light Bot - ?
Assault Bot - Sequer
Mech - ?
Heavy Mech - Lithus

What would make sense is to place Mech Hauler Bot (lets call it Tridentpenis for easier recognition) at current Lithus 240U capacity, make it ~10 kph slower then sequer so its moving ~70 kph. Concurrently, the Lithus's cargo weight could be improved to 480U or 720U (warrants a balancing discussion).

Continous logistics SHOULD be a necessity. But theres a fine line to be walked between necessity and down-right pain-in-the-balls-spending-whole-day-hauling.

Also, why should haulers be super-duper extremely vunerable? The game shouldn't be designed so that T1 lightbots can blow up everything and go trolololo.

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Re: Hauler doesn't haul enought

Or just make some cargo expander modules. Weird it doesn't exist yet.

Re: Hauler doesn't haul enought

First LOL at Tridentpenis.

I think there should be a divide between strategic and tactical hauling.

The size increase to even 720U for tactical hauling doesn't do anything to address the issue of needing to move 20,000U of materials, but it does change the number of trips a lithus has to make during a mining operation.

The strategic hauler would fall outside of the tactical realm, by having a speed of 5 kph, but has an internal TP. The game play is that it undocks and is vulnerable while the TP charges from external ACC support. TP's a couple times requiring recharge at each, then slowly rolls the last part from the TP to the outpost.

I just feels like better game play to have 1 ship and 10 guards, then 30 haulers. Being vulnerable is what drives still needing 'players' to be active in the move, and discouraging it being used tactically. I'd even go so far as to say it can only drive on terraformed road ways too.

Tactically, the smaller lithus load does neccessitate continious hauling, probably with multiple players. But they don't need to be as guarded, since they can be sheilded and are designed to be used in dangerous situations (hence tactical).

At 10kph less, but with 3x the capacity, the sequar would only be used for t1-t3 transport missions and even then the 'bother' of maintaing 2 haulers may outwiegh the 10kph difference and then the large one just gets used for everything.

Speed and capacity. Currently there is a clear distinction between the seq and lithus, unlike combat bots there really isn't much room for choice and without a large gap in speed, the smaller cargo will simply be obsolete. This is the same issue with having cargo modules that effect speed.

Re: Hauler doesn't haul enought

Etil DeLaFuente wrote:

Or just make some cargo expander modules. Weird it doesn't exist yet.

I'm too lazy to find the link, but I went in depth before about cargo modules.

Basically, if they slow the bot down, then you lose the advantage of using the module. If they don't slow the bot down then it's a must have and you may as well just increase the builtin capacity.

Re: Hauler doesn't haul enought

Thats true Arga, but what is an Argano or a Termis used for? They're beginner bots, all industrials end up getting all the way up to a Riv/RivMk2 because they're better.

The Argano and Termis are still useful for other things, but by no means are they a viable mining bot. Just like a Sequer wouldn't be a viable hauler, but it'd be useful for other stuff.

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21 (edited by Arga 2011-07-15 19:27:41)

Re: Hauler doesn't haul enought

That's a good point.

If the primary goal of the riveler is to mine, and the MK II makes it better at mining, which is does with the bonus and the extra slots for tuners. Then by extension if the lithus is a mainly a hauler, then the lithus MK II should have a higher capacity, but just extra slots. Or, the speed should be effected by the bonus.

adding new tactical bots would change the game dynamics alot, but your comparison to the mining bots is a compelling arguement.

Edit: I still think we need a strategic hauler though

22 (edited by Leana 2011-07-15 22:33:12)

Re: Hauler doesn't haul enought

As they share the same extension tree, current haulers and gathering bots suggest that sequer is newb hauler for 'small' range and volume logistic (like empty a can) and Lithus for small range / mid volume for the same purpose. But they do it very badly probably for some reason you explain. It must have a strict distinction between mining skill for mining bot purpose (miner AND short range / volume logistic), and the large volume / long range logistic.

I think a good alternative is up like by 50% for sequer and 200% lithus (price concordance) for mining purpose and to add new advanced hauler requiring a new skill (like Spec. ops robot control) with Industrial robot control prerequis. Like assault Special sequer for long range hauling with same volume transportation than sequer but a little faster with somethink like signal masking bonus for tactical hauling purpose and a huge hauler without def bonus and a bonus like 1% bonus in speed. If the skill is rank 9 and prereq for large hauler like 8-9, it will be very hard to get due to the two condition (logistic rank and industrial robot control rank).

It make logistic less painful for miners and the need of logistic specialist for the large volume logistic. There will have less specialist in logistic than lithus pilot actually due to the new skill to get (most off them will make miner), so finaly, same volume transported but less painful for the pilot (more with the coming waypoint changes).

PS : and during that time my can holder alt disconnect and ... zo , no can, no more hauling needed sad

23 (edited by Nicholai Pestot 2011-07-17 18:08:20)

Re: Hauler doesn't haul enought

There are other characteristics than speed which can be considered as counterbalances for increasing cargo.

Max accum
Accum recharge
Demobiliser resistance
Detected range
HP

are all viable targets for cargo module penalties.

24 (edited by Leana 2011-07-17 18:43:14)

Re: Hauler doesn't haul enought

Nicholai Pestot wrote:

There are other characteristics than speed which can be considered as counterbalances for increasing cargo.

Max accum
Accum recharge
Demobiliser resistance
Detected range
HP

are all viable targets for cargo module penalties.

sure, i dont think reducing 'significantly' speed to up cargo is a good deal cause it don't really fix the problem but lower hp is. Removing armor plate to reduce mass/volume to up capacity (not speed).
So lightweight + this fix (nvm the way, module or new bot) make larger logistic bot very vulnerable.

Re: Hauler doesn't haul enought

A bit too lazy to read it all, but I think the current game desperately need:

  • Robot-bonus to cargo for haulers (and extra such bonus for mkII's)

  • Stacking cargo expanders

The specifics of it is open for discussion, maybe the cargo expaners should reduce armor similar to lwf or maybe it should reduce demob resistance. Nonetheless, at the moment one cannot do much to specialise in hauling. Once you got your lithus that's it.

Finally, I'm all in for a huge hauler, but I don't realistically think we'll get such a robot class in a awhile, hence adding cargoexpanders and bot-bonuses are quite easy changes which would make a signifacant change.