Topic: Awesome module idea to prevent insanity and BES
So, due to PO being heavily dependent on scouts and feeling sympathy for agents who’s duties include hours on end of audio abuse causing BES (Bleeding ear syndrome) from the sounds that a teleporter produces I set about thinking of a way to make their critically important jobs more comfortable, effective and accountable.
I present :
Module: Alerter
Description:
‘Alerters’ provide a wakeup call to scouts who may rest their weary ears
Item slot : Similar to a geo-scanner, this is a head-slot item which loads up with ‘alerter’ charges
Effective range:
Its effective range is set so that the operator can be at a distance from the teleporter that is still close to it, but not so close that BES ears are an issue. (a skill could determine a longer range for specialised operators )
Fitting & AP consumption:
- basic variants can fit to a regular service bot with minimum skills.
- Advanced variants will require appropriate skills or higher tierd robots.
- T4 variants will require skills and higher tier bots due to more advanced high quality audio equipment requiring CPU reactor and AP consumption.
Production costs: The duty's of scouts and guards are critical and not to be taken for granted, as such only the highest quality materials are used in crafting these devices. Since this equipment is highly tuned and active for very long periods of time its manufactured with the utmost care and attention to prevent failier, only given to fully qualified and experienced production managers.
Effect: When A non-squad member, non-corp member of neutral standing or lower exits a nearby teleporter the alerter activates a charge which produces an alarm sound. This alarm is unique and of an appropriate volume to provide an adequate alert whilst simultaneously shielding the operator from heart-attack.
Advanced variations :
- T2 Variant:
The T2 Variant can be loaded with a more advanced charge type which can determine between a neutral standing agent and a negative standing agent , sounding a different alarm for each.
- T3 Variant
The T3 Variant can be loaded with a more advanced charge type which can determine between a neutral standing agent, a ‘bad’ standing agent and a ‘hostile’ standing agent, sounding an appropriate alarm for each.
- T4 Variant:
The T4 Variant is essentially the same as the T3 variant, however ancient Niani civilisations were masters of communications-electronics and developed the alerter to alert the operator and also send a text message alert to one other agent.
History:
It is believed that the T4 variant was originally developed after military commanders expressed deep concerns that guards may end up in such a heavy slumber (AFK) that they miss an alert! However, the concern was not expressed so that a commander or other-person can act as a fall back guard, no, the Ancient Niani were more concerned that in the event of an incident log’s can be checked for evidence of incompetence were appropriate disciplinary actions can be taken.
There was also some evidence that the T4 alerter was kept secret to begin with, commanders would stage events to test personnel who have been on duty for extended periods of time.
Vanity options:
To celebrate victories and seasonal events the modern population masterfully manipulated charges to sound a variety of tunes and even launch fireworks!