Topic: mob spawn adjustment needed and grouping mechanics...
Currently there seems to be about 6+ people at the assignment mob spawn camps. The players that have invested heavily into targeting speed and use the sensor amplifier or whatever it is are dominating the camps, leaving the others waiting around struggling to get a shot off. What should take 15 minutes for a mission max, ends up taking 30-40 minutes, which is ridiculous. It sure wouldn't hurt to add a few more mobs in each spawn as well, but space them out a little so if a solo player rolls up he wouldn't get insta-raped by a huge cluster of mobs.
Also, can we please have group kills count for everyone in the group? Last night me and a corpmate were running missions together, and the way it works now is that I would need to tag the mob first in order to get kill credit, then he would need to tag first to get kill credit on his. It would be nice if all we had to do was kill 1 mob together or even within the same vicinity in order to get credit....isn't that the whole point of grouping up?....to make things easier and go smoother/faster? Really wish these would be considered.