Re: To the Devs: Time
Crepitus wrote:@Greenleaf I think sinking ship references the fact that by their own numbers their modest population lost more than half of its active subscriptions (that is NOT active players by a long shot) with in a few months of release.
Your to involved with game drama,. that stat sheet is,. Flawed in so many ways,. and has been a bad smell on forums for years..
Many players from Mankind, like ( myself ) would argue its history on there. 2002 is around the time of a mass server wipe, they basically lost ALL there current players, But mankind from (1999 or so) survives..
Guess what im pointing out is,. Stats like that are not reliable.
Perpetuum is still a long way off from petering out,. come back later if it got boring.
And yes, Hats off to Grim,. Good post,.
Right, because when you can't attack the message (facts) attack the messenger. Want drama? Join a corp. The majority are run by infantile 3rd world dictator wannabes with the thinnest skin of any pasty nerds I've ever seen; and I say that having been in, and helped found, chess/RPG/AND Anime clubs in high school and have been an online PC gamer for 22 years
As for the stats, those came directly from the DEVs promoting it in General Chat and being proud that they made the list and if you actually read anything there it specifically says that the game itself has to submit stats to be included. They don't guess, but don't let the facts bother you.
Yes the game (outside of infrequent pvp, due to resources/production time sinks being ridiculous) is boring as ***. I still have hundreds of hours and dollars invested so I'm still watching to see what they do with it. From the number of threads and posts talking about direction I don't think I'm alone in that.
Yes they have the Blog. The Blog is relatively short term and does not discuss the actual goals of what the DEVs are trying to accomplish or the direction they're going but only things they are planning to add (not Why).
I'm glad that it says that they are adding the EC system, although having it tied only to owning an outpost or artifact scanning is a mistake (since it just adds another facet to 2 Things To Do that already exist instead of adding something totally different).
I'm glad that they will add some more PVE assignments, but being a sandbox, offering players the tools that have been suggested many MANY times on the forums like player contracts for various things, player owned structures, etc I think would go further than what they're promising since it allows the players to do some of their own content and takes some of the burden off of them since they say themselves that the most time intensive thing to do in game is make PVE missions.
I agree with Faust's post in its entirety and Arga's point about game play. We know the DEVs are watching the forums and I'm glad for that as well.
@Monster I would love to see your analysis
<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!