I'm keen on a list view (and this applies to the other thread regarding icons as well so drop this post there too becuase we're basically talking about the same sort of problem). The current grid arrangement is workable, but a tad cumbersome. Low screen resolutions serve to compound the problem since the least important aspect of the CT (weapon, ammo, etc.) is the icon, yet it's also comsumes the most screen real estate.
Personally, I don't care what something looks like. The numeric interaction between the thing concerned and the operation which I'm performing on it or expecting it to perform ultimately is the reason for the thing to matter to me to begin with. So, list view would be great IF we could also significantly reduce the hugeness of the iconic representation. The secondary effect of smaller icons would be allowing more items to be shown in a single window pane, tasking the player with less scrolling.
Once again though, I state this sort of thing with the clear disclaimer that this is not a significant concern...at least in my opinion anyway. The UI is functional and I'd be happy enough to let sleeping dogs lie even though I'd prefer a top down ASCII only version of Perp on a standard 80 line display with my Sequer represented by an upper case S on-screen. We could even go mister-fancy-pants and allow the client to scale to higher resolution, framebuffer mode CLI for those of us with graphics adapters that have more than a few hundred kilobytes of memory.
P.S. - Does anyone have a Hercules InColor graphics card laying around? Either that or something that can pull off 16-color EGA would be okay.
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