Topic: Strange Math...
Need to change the skill descriptions (I imagine the mechanics will RTS for balancing reasons)
Never really looked too hard at the numbers before, but I'm trying to plan a build now and the numbers are driving me nuts...
Armour repair cycle time is 5% in the description...So at lvl 10 robotics....
(Base Time) * 1.05^10 = Result
Perpetuum seems to use the following...
(Base Time) * 1 / (1 + 5% * (Skill)) = Result
So... at level 10, according to the description you might expect to get 59.9% of the base time when what you actually get is 66.7%
While the formula has 5% buried inside it, you are not getting 5% like the description suggests... I can somewhat understand the difference since the two formulas are similar and the form Perpetuum uses can be simplified to... (20*Base) / (20 + Skill) = result
Maybe their approximation saves clock cycles and speeds up the game somehow, but your still losing almost 7% by level 10.
Heres more weirdness... Masking/Detection in the help file is described as...
(1000 / Enemy Masking) * (Your Detection) = Range
I haven't tested it in the field but the formula is a bit strange, why wouldn't you separate the constant? I think people would better understand the help file if it read...
(Your Detection / Enemy Masking) * 1000 = Range
When you actually equip the module things are wonky...
Description says 2%, With level 5 skill and a T3 detector (base modification is 35) I get a final modification of 48.5? Still need to test this one to figure it out but it's not anything obvious....
NOT Base * (1 + 2% * skill) = 38.5
NOT Base% + 2% * skill = 45
Best guess at a working formula that still needs to be tested is...
Detection Modifier = Base * (1 + 2% * Skill) + 2% * Skill
If that really is it, all I can say is what in damnation is that monster of a mess and HOW does it even remotely relate to the skill description of a 2% increase? As well as, umm thanks for the extra detection range... I might have trained it sooner if I'd known what it actually does.
Anyway, love the game and appreciate all of the devs work, I think they do a great job, which includes the difficult task of balancing factions. Thank you, but could you please drop more hints about what the skills are Really doing before I go mad trying predict how to respec.