Topic: Good work on the most recent patch (12/05)

It's refreshing to see issues getting addressed quickly and minor balance changes getting tested out again. Small balance changes keep this game interesting as it effects the flavour of the month a lot.

I haven't tested the patch yet but the patch notes are impressive and I think just what this game needed after the expansion.

Good work.

The Game

Re: Good work on the most recent patch (12/05)

agree, +1, nice work AC

Population graphs

<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!

Re: Good work on the most recent patch (12/05)

+1

Re: Good work on the most recent patch (12/05)

I'm surprised on the patch update specially as it is 150MB, but anyway fixes are spot on nice to see so soon after expansion. +1

RIP PERPETUUM

Re: Good work on the most recent patch (12/05)

good stuff

Re: Good work on the most recent patch (12/05)

Celebro wrote:

I'm surprised on the patch update specially as it is 150MB, but anyway fixes are spot on nice to see so soon after expansion. +1

When they make a terrain change, even 1 tile, the entire map has to be updated. Currently is just over 1,800 assets in the game data files. From icons to sounds and even island and robot models.

They said in the patch notes to expect a large patch. I honestly like that they're fixing age old terrain issues and cleaning up some of the new ramps.

The Game

Re: Good work on the most recent patch (12/05)

I'm impressed too. Cookies for all devs.

Or perhaps they prefer beer?

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Good work on the most recent patch (12/05)

Beer flavoured cookies?

9 (edited by Arga 2011-05-12 17:19:12)

Re: Good work on the most recent patch (12/05)

That cleared up a lot of outstanding issues, excellent!

Beer flavor and sweet/salty peanut butter cookies, so they taste good and make you thirsty for a real beer too...

10 (edited by Campana 2011-05-12 18:20:54)

Re: Good work on the most recent patch (12/05)

DEV Zoom wrote:

Beer flavoured cookies?

I was going to say no. Just no. Even if peanuts are involved.

But then I discovered such things do exist. As do beer and pretzel marshmallows.

I promise to send some when POS/terraforming is released.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Good work on the most recent patch (12/05)

http://www.grouprecipes.com/42144/root- … okies.html

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Good work on the most recent patch (12/05)

Campana wrote:

I'm impressed too. Cookies for all devs.

Or perhaps they prefer beer?

In that order, thank you.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

Re: Good work on the most recent patch (12/05)

DEV Gargaj wrote:
Campana wrote:

I'm impressed too. Cookies for all devs.

Or perhaps they prefer beer?

In that order, thank you.

Cookies before beer... this must be the Hungarian way because it doesn't fly on this side of the world...

Re: Good work on the most recent patch (12/05)

GLiMPSE wrote:
DEV Gargaj wrote:
Campana wrote:

I'm impressed too. Cookies for all devs.

Or perhaps they prefer beer?

In that order, thank you.

Cookies before beer... this must be the Hungarian way because it doesn't fly on this side of the world...

+1

Re: Good work on the most recent patch (12/05)

Plus Juan

Re: Good work on the most recent patch (12/05)

Alexander wrote:

When they make a terrain change, even 1 tile, the entire map has to be updated.

Actually the terrain gets updated in real-time if you go to an area, but we prefer to update the whole terrain data from time to time so that the 2d map and the silhouette of the terrain is up to for everyone, not just the people who frequent a certain area.

Re: Good work on the most recent patch (12/05)

Ah, and it would have too... to support terraforming

This could explain why my motionless miner dc's less then my traveling sequar