Topic: Detection/Masking Formula
Nothing broken but I think it would be easier for people to understand if you rearranged the terms a little bit. It currently just feels weird every time I look at it.
Help file currently describes effective detection range as:
(1000 / You Enemy's Masking Value) * Your Detection Value
Would probably look better if you isolate the constant and rewrite as:
( Your Detection Value / Your Enemy's Masking Value ) * 1000
Silly little things I know, just thought I'd throw it out there.