Topic: What are your top 5 UI fixes/changes?
What are your top five small changes or additions you would like to see made to the UI? I don't mean anything to do with balancing or major changes to content, just little things that improve how you play the current game, such as clicking on things or keeping track of things.
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TOP CHANGES/ADDITIONS MENTIONED IN THREAD
Sortable storage and containers - 4 votes
Add multiple marker circles of specific sizes around waypoints, rather like the marker circle on the radar (as described below) - 3 votes
Revert back icon selection to row in top right corner (adding keybinds to toggle things on and off seems to be the best solution in response to Dev Zoom's post, or alternatively have the extra icons as a detached window themselves that you toggle on and off. The issue seems mainly to be lack of an instant LOS indicator) - 3 votes in favour of previous arrangement, 2 votes in favour of current
Some way of keeping track of which targets you have applied your ECM/ewar/rr modules to, available both on the targeting computer window and the landmarks list - 3 votes
Multiple distance markers with customisable colours - 2 votes
Relationship status displayed on player dots on radar - 2 votes
Option to get back old mineral overlay (the cubes) - 2 votes
FIXES/BUGS MENTIONED
Landmark Refresh - It's very, very buggy. Most of the time the corp of someone who's just come on my landmarks will not be displayed, sometimes the standings colour, their name, bot type. Friendlies often bug out and appear on the landmarks when they shouldn't.
Fix "random sorting" in assignment lists etc.
If i scroll up in a chat window to read back chat, don't have it auto scroll down every time a sentence gets added squad window settings arent saved, you always have to re-activate it between playing sessions
My pet peeve is that the squad window settings arent saved, you always have to re-activate it between playing sessions. Also, if I want to turn the distance OFF then it should bloody well stay OFF.
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My list:
The target list should not re-sort itself (or allow an option to prevent it doing so). It should always be sorted in the order in which I targeted my targets. Alternatively any other way that gives me some way to keep track of which module is being applied to which target (e.g. ECMs, sensor suppressors, remote armour repairers etc)
Remove waypoints by right clicking on them on the landmarks list
Add multiple marker circles of specific sizes around waypoints, rather like the marker circle on the radar. This is to help with triangulating artifact scans. So you select a waypoint, right click, set waypoint marker range of e.g. 3241m and it appears on the map (or the radar).
Sort storages by name, type, faction, level of repair etc.
Relationship status displayed on the player dots on the radar, as well as just corp and squad.
Please add your own list as per this template:
Item one
Item two
Item three
Item four
Item five
And then feel free to comment/agree/disagree with items on other people's lists.
Bernard Suits, 1978