Topic: Perpetuum's endgame
I haven't been active in PO for a bit but I still think about how much I like this game's direction and setting quite often and thought I would voice some hopefully constructive feedback to the devs about why a lot of my corp has gone inactive.
Currently it seems for an organized corp the game has around 2-3 months of gameplay before there is very little to strive for and PvP begins to lose it's value/excitement to most players I've talked to. When you first start out there is so much to do it's fantastic, you need to build your corp up in members, find a home, organize logistics and production, get involved in PvP and so on. The problem is 3 of the 4 things here only take about a month and then all you are left with is PvP that currently has very little point and is easily avoidable by most of the population.
I think you understand this as the future plans around gamma islands and capturable outposts/objectives will go a long way towards helping and I think you will see a nice chunk of players return when they are implemented. The problem right now(for me) is that logging in every day to do roams and gank some newbies isn't very appealing, and neither is waking up at odd hours to do intrusions(although they can sometimes be fun when the sides are even). There's simply nothing to do that is interesting once you have a decent industrial backbone and have played out the basic fun of meaningless pvp skirmishes. Best case you get some decent small fights now and then, worst case you make your enemies leave beta islands for good reducing your fun even more.
More than anything I just wanted to say I hope this game continues to evolve and if you take it to a state where there are things to do on a daily basis for those who have "won" and you will have a great game on your hands. Persistant high level daily objectives are needed, both PvP and PvE, or many newbies that do come and join a organized corp will only stay for a month or two before they reach this point as well.