@Arga ..i wholeheartly agree that the game has bigger problems at the moment.
Thats why im even more suprised they took the time to fix "goldfarming accounts" rather then fix the real problems.
You're also right, that new players shouldn't be "nannied" too much.
But often its about a first experience. In fact im talking about a RL dude i know who i told "stories, how much fun the beta pvp can be" and so on. Thats the pictures he has in mind and says "hey, lets try that cool stuff out!".
But wonder ? Hes not getting to see the beta pvp stuff without a corp (with rl mates).
Nope, newbie experience starts with "Go to those 4 far away points for a boring mission".
Give them two days of that boring stuff without showing them the cool stuff and tada ... you just lost another customer.
Its hard to show on the one hand the endgame prophecies, how cool it all will be, and then on the other, you log into the trial and ... boooring transport missions, boooring scout missions and so on.
I must admit that stEVE has the same problem. I must admit that its also typical for sandboxxy things. But stEVE has the "power" (in terms of playercounts and reports, press coverage and so on, beside a much more better new player introduction), to just ignore those problems.
Players will stay, they have to, they see all the cool stuff on websites, reports, reviews, youtube. They also have faith that it will be cool since 100-thousands are playing it.
PO is new, its fresh, its cool (!). But it needs players.
Players that take a look likely will fall into these categories :
1. The stEVE vet -> Everythings fine, he knows he can/must wait. Hes familiar with the stuff, has not that high learning curve. But perhaps hell just head back to stEVE.
2. The passing by -> Will take a look at the tutorial, will leave. Why ? Its okay its sandbox, but hes not told. Perhaps he ran around looking for an ? above a mech to give him a quest.
3. The guy who knows someone who likes PO, but walks alone -> Will take a look, will think "Wheres that cool stuff he mentioned". Will tell him next day "LOL, you still play that go to 4 points thing ?"
4. The guy from 3. but with a corp and some newbie help -> Will probably have a higher chance to stay...
In eve i was leading a corp section that did nothing else then introduce new players to the game.
I agree its not only the trial restrictions, there much more thats a problem currently, since guy nr 3 should find the way into the game on its own. But since we are currently facing problems on that part, why do we take away solution nr. 4 ?
I also agree, that a game, that has settled a bit, has to counter chinagold, metagaming spies and so on. But why, at this time, we restrict trials even more. The time should have been used to improve the new player experience.
I have corp buddies that work their *** off to get new players into the game. Posting on forums, mouth-to-mouth (how i came here), talking to stEVE buddies. And they allready had to overcome the poor new player introduction, now they cant even trade their light mech after the tutorial for the right one the player needs...
Instead of supporting such people to get players in the game, they made it harder for them.
Its like opening a new shop in the cities. No one comes shopping since of a poor windows dressing. Instead of improving that, you nail some planks on the windows...
edit: 50% of spellings removed, rest still there for you to enjoy