Re: Root Issue: INCENTIVES TO PLAY, INCENTIVES TO FIGHT
Redline wrote:The points still stand. Why should one class of bots be free to dictate fights and do the fighting? The demob thing doesnt do anything.
Youll need a gang of diverse mechs to cope with gang of dps fit EW. The latter is easier to achieve, cheaper and your still free to roam anywhere.
Who is dictating fights? The ewars who run away because they can't kill anything BUT a lonely mech/group of noobs who dont know wtf they're doing,, or mechs who stand wherever they wanna stand and ewars have to run away from them?
What exactly do you want? 120kph base speed on mechs (for a start)?
Of course faster mechs doesnt make sense. But EWs should either be able to use their max speed with EW eq only - or when using guns (which) they arent meant for - be slower as lights.
or b) have their max speed be a temporary ability to still be able to tackle and scout - but not to rush in and out and evade enemy fire while being capable of returning fire, which makes them op for that small amount of money/ressources and setup requirements.
A temporary speed aterburn that overloads interference and last for until interference level isnt up would work on all families independant of accumulator, bring a negative element to them so reduce their offensive capabilities and would time base the afterburn effect until interference reduced again back to 0.