Tiggus:
Its totally ok, that EWs provide a cheap way access to pvp on the one side for new players and be still viable in spider gangs later on for specialized players to a certain extend.
But they shouldnt be top notch, when they're easy and cheap to use. Theyre being used because only they can pick their fights, advance or retreat at will and are cheap.
This makes them superior to anything else in roamings allthough it isnt event the role they been built for since most builds go for speed and dps rather then tackling or EW.
Simply make their top speed be some sort of afterburner boost and decrease their base speed to the other speeds. They would still be the easy access pvp thing, could still have their role as supporting EWs and could still roam around...
..they would just need to pick their targets better and live with decisions they made if they used their boost for attacking or retreating, because they couldnt afterburn right again.
They couldnt kite defenders over the whole island if they dont use terrain and intel well and they couldnt just turn and run away after realizing whoops we didnt perceive the situation right.
I was talking with Siddy earlier about an appropriate way to implement an afterburner - the idea to make it accumulator based would favor greens immensly, so - what about making it interference dependant? Its a value that applies to all bots equal - though this afterburner wouldnt be made for anything bigger then lights.
Lets say the module would use inverse interference capacity as fuel - from a backstory point of view - interference would increase becasue of the engines powering at max.
Now youd have an ability that can be used on purpose for any speed relating matter in EWs to gain an advantage.