Topic: Territorial warfare
As for gameplay experience this will be the biggest challenge for devs to implement. Chances of implementing it right are slim to none.
What goals can be defined in ordered to conquer territory?
Shooting stuff?
So you destroy a defensive structure and when it's kaputt or inactive you shoot the people who are inside. They die, you win, ladieda.
So more firepower will mean more chance of success. The good old numbers game.
How many number the field can take? 100, 1000, 10000?
Should you cap the numbers deployed on the field to find out that spies know about your op and gets countered by mass logging in players and their alts?
Or just mass logging in and crash the server and when it comes up know how to log in faster and shoot all your enemies logging in down one by one?
Add delays of a few hours so in order to conquer ground you and your friends have to wake up in the middle of the night to attack or defend?
Infiltrate and turn off the defenses and let it turn into a turkey shoot?
Just one single suggestion.
Be absolutely sure whatever you come up with is tried, tested and most of all not absolutely horrible for the players to work with.

