Zildjian Repsmith wrote:There are many existing single player games that fill this non-PvP niche and the game play becomes predictable in short order, if there is going to be that strong of a demarcation between PvE and PvP then the developers might consider a single player version of Perpetuum. The best model that comes to my mind is Mount and Blade.
This is your answer? Go play another game? Keep up that attitude, and yes, Perpetuum will be a single player game. I hope you like it.
Zildjian Repsmith wrote:This is not PvE this is Roleplaying (RP).
This is a false distinction, and utterly irrelevant to the discussion.
Zildjian Repsmith wrote:If someone becomes “King of the Market” well good for them, if that person has a billion Nic, or controls a particular resource on the market it does not affect me in the least.
I think it should affect you- after all, you, as a member of a corp that is part of an alliance that fights for control of the beta islands, affect the PvE game. As you say, Quid Pro Quo.
Zildjian Repsmith wrote:Individuals, or groups of individuals that do not engage in PvP, having a direct impact on PvP corporations wealth or ability to do business?
Well O.K... if I can have a direct impact on all the harvesters littering the landscape on Alpha Island. The ability to drain said harvesters accumulator on Alpha would be a nice way to balance the equation... Quid Pro Quo Clarice!
You already do have an effect (although granted, it's limited right now because nobody is is clever or skilled enough to take advantage of it) on PvE. But I agree with you that there should be more of a connection between the two, but nothing as short-sighted as draining harvesters: that's just another example of griefing.
I say: continue to introduce resources that can only be gathered in territory that is won in PvP combat- not just epitron, but half a dozen elements, all of them required to make anything T5 or higher. Continue to require kernels from NPC bots that take a combat team to kill. Industrialists should have to pay a premium for the resources that the PvPers win- but PvPers need to start paying a premium to the PvEers, too.
Zildjian Repsmith wrote:This would be a good idea if the implementation was for cosmetic or aesthetic purposes. I would gladly pay a crafter to customize my Mech with a skull and crossbones paint job, for the purpose of setting myself apart as an individual.
It appears that your definition of "quid pro quo" is "Zildjian gets whatever he wants, but PvE players can only operate when he allows it." The items and abilities that are exclusive to PvE players must be an integral part of the game: otherwise it will remain one-dimensional. I'm describing a much more intricate, challenging game, and you're describing Space Invaders.
Zildjian Repsmith wrote:Exactly this is the heart of the issue, it makes no difference whether the concept is a recipe, Open World Mob, or PvE Instance, the player base will become bored with the new PvE content faster than it can be created by the development team.
I agree- so the answer is to make more of the content reliant upon players. Give the game more depth, make it more than blob A versus blob B. PvPers love to sound off about "risk," but they have no clue what real risk is as they traipse around in their free robots, knee deep in unlimited resources and unquenchable money flow.
REAL risk, PvP junkies, is where your corp loses half of its worth when it loses a major battle. REAL risk means you can't afford to keep a few dozen mechs ready-at-hand because you can't afford the storage space. REAL risk means that if you start griefing people, you suddenly can't afford ammo any longer.
Zildjian Repsmith wrote:My solution would be viral content, or special edition content that is limited, but something that the player base can look forward to. Give the content a short “shelf life” that matches the attention span of modern consumers, and implement new or tweaked content regularly.
This is fine, but you seem to fail to realize that it puts the same burdens that you describe above, if not more, on the developers. At best, it's a short-term answer.
All those who are merciful with the cruel will come to be cruel to the merciful - Kohelet Rabbah 7:16
"My transaction log shows all my NIC was from selling kernals. All of it."
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