Topic: Why are there so many artificial barriers to fights?

I come from EvE Online, and it seems like there's a lot that prevents fights from happening in Perpetuum that would have happened in EvE.
Want to take someone's space?
EvE: SOV timer vuln windows are publically available. POS towers are vulnerable at any time and display the RF timer publically.
Perpetuum: You have to physically travel to the outpost you want scan, use a semi-expensive scan probe (at least for a newer guy like me, seriously it costs more than a light bot), avoid the inhabitants since it gives away your location, all for an approximate time that one of three locations will have a SAP.
Want to shoot at a miner/ratter?
EvE: Miners are always in belts or mining anomalies, all of which can be warped to immediately and you arrive in seconds. Ratters tend to live in combat sites, and there are usually more combat sites than ratters, but you can narrow it down with Dscan relatively quickly. Both miners and ratters can be detected from anywhere in system via combat probes.
Perpetuum: Bring a guy with a geoscanner to locate ore pockets where there might be someone. As for mission runners, good luck, they could be anywhere.

I'm not saying I know everything, but perhaps this is why EvE seems to have literally a thousand times more players online at any given time? Maybe a developer could explain their reasoning to me?

Re: Why are there so many artificial barriers to fights?

Sadly the main barrier is that there is only 20 guys playing the game atm, and most of them are just doing (afk) PvE.

I speak broken English.

Re: Why are there so many artificial barriers to fights?

perp devs wanted to prevent "station games" at all costs,
all current pvp centric mechanics are the result of suggestions from pro-pvp-gamer for the better of the game.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Why are there so many artificial barriers to fights?

Mr 0 wrote:

Maybe a developer could explain their reasoning to me?

Good luck with that one. The DEVs seem to have gone to hibernate...

Re: Why are there so many artificial barriers to fights?

I can agree with territory warfare proposal.
But with finding targets there's a better things in perp. Instead of checking the pre-designated points of ratting and mining, you and your target has to use brains a little, because you have the entire island.
And it's not so hard to do, fit a detector to light mech, and you'll get a good speed plus ~1500 detection range(which also means they won't see you when you see them, when they don't have scout alt), an you'll be able to find ant tackle carebears fairly quickly.

Re: Why are there so many artificial barriers to fights?

Aaron Sool wrote:
Mr 0 wrote:

Maybe a developer could explain their reasoning to me?

Good luck with that one. The DEVs seem to have gone to hibernate...

Yep, it's one of the reasons we have low online - because devs don't care... Or at least it's looks like it.
They could just post some random stuff or blog about their game even if there's no work have been done since the last contact roll