Mroq wrote:If 2xSA makes You vulnerable to ECM then we are done talking.
It doesn't. Heavy Mechs are ALREADY vulnerable with their 85 Ew Strength
Mroq wrote:Next time you see them Ewar mechs go solo - BEWARE!
Next time you see them Ewar mechs go solo - lock them and double-supress them
Mroq wrote:Do you want to know how much more dps were mesmers doing over seths with gauss before both tuning patches? 5.13%
How much more DPS were Seths doing with lasers over mesmers? 42.42%
Seths were doing more DPS with Gausses than Mesmers even at time when we had Epriton on gammas. Are you sure you played the game before this patch?
Mroq wrote:Conclusions:
1. Tunings cant be more than racial bonus (unless point 2 and 3). (+10% damage and -10% cycle time = 22.22% dps increase)
currently tunings doesn't affect cycle time
Mroq wrote:2. Blue combats need -1 leg and +1 head slot. And this is not a very recent issue.
with that, they will become OP because magnetic weapons are already having the biggest Alpha. the only reason Seths are better is because 1 extra tuning they can fit
Mroq wrote:3. With lowest head slot count syndicate combats are bad, really bad. (they were ok when tunings were utterly useless just before this patch). I would go with more headslots on par with others and lower leg slots to make them more squishy becouse its not MK2.
the only thing I can agree
Mroq wrote:4. Active repping fits are unviable again.
oh god they nerfed ERP-tank again lol
Mroq wrote:5. PvE is really fun now so I wouldn't go down on DPS all that much.
It became as easy as it was before previous balance patch
Mroq wrote:6. Please stop going from one extreme to another.
it's not extreme, it's not even bad, it's just you too excited of maths and the numbers
practical experiments showed that having more than 3 tunings doesn't worth unless youre in a big party. but even then it's more or less counterable.
such a Seth with 6x tunings and LCL lasers (not even Gauss) does one-shot NPC mechs up to 3lvl (didn't had anything bigger nearby), but it goes completely dry in just 5 shots. so to feel comfortable you would need something like 2 support bots with 4+ energy transferers each, probably giving you RSA as well, and probably an another support bot with remote repairs. Such a Seth, on other hand, can be double-supressed by a Zenith to negate RSA effect, and then perma-jammed by a Vagabond. one extra Vagabond can deal with support bots.
does that worth it - to brin such a Seth? I doubt so. Well, maybe for base sieges.
so in most cases ppl wolud fit up to 2-3 tunings which is ok.
my opinion though, big bots could have more HP, more surface size and more dispersion values on their guns - to compensate that higher damage on each other and to negate it even more to small bots. armor plates, with mass increased, could also provide more extra hp proportionally to mass increase
syndicate bots should either have 1 extra head slot or bigger bot bonuses for firearms because curently they are weak
also to fix that Seth stronger than Mesmer I would suggest to allow only fit just racial and syndicate tunings on bot
also to make Mroq calm down, I would suggest to limit number of tunings equipped by 2-3 max
Mroq wrote:On an end note:
If one does not comprehend mathematics one should not post in topics involving numbers.
Maths are on paper. bots are on field. whatever you theoretized here we can reproduce
Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086