Re: Scheduled server downtime - 2016-11-08

Well I have taken a few days to play around with the new tuners.  My main issue is that laser and gauss is no longer viable for PVE and PvP.  PLEASE, reduce the initial AP cost of these weapons to reduce the AP costs of the tuner stacking.  If not, all we will see on the field is missiles and machine guns.

Re: Scheduled server downtime - 2016-11-08

SunnyJester wrote:

Well I have taken a few days to play around with the new tuners.  My main issue is that laser and gauss is no longer viable for PVE and PvP.  PLEASE, reduce the initial AP cost of these weapons to reduce the AP costs of the tuner stacking.  If not, all we will see on the field is missiles and machine guns.

Just remove extra tunings and that's it. After all, that was the patch about - to make all-head-in-tuners fits obsolete.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Scheduled server downtime - 2016-11-08

There is an old STC saying that fits especially well in the last year.... "adapt or die."

Reading this signature fills you with determination.

Re: Scheduled server downtime - 2016-11-08

Who's STC?...

30 (edited by BeastmodeGuNs 2016-11-10 07:34:20)

Re: Scheduled server downtime - 2016-11-08

Rovoc wrote:

Who's STC?...

They are from before your time, but they have left as much of a mark in this game as some of your allies who no longer play this game have. Depending on how you looked at things they were basically the lesser of two evils.

Ironically it is dead now as the rebranding into ETHOS ended its actively growing legacy but the words were true all the same, and STC at one point was one of the few entities in the game to lead an alliance to control all 15 beta outposts and held the longest standing gamma fortress up until the gamma wipe and revamp and was probably one of the only entities ingame to successfully run a gamma war for a long period of time. They are up there with CIR.

Reading this signature fills you with determination.

Re: Scheduled server downtime - 2016-11-08

BeastmodeGuNs wrote:
Rovoc wrote:

Who's STC?...

... [STC] held the longest standing gamma fortress up until the gamma wipe ...

Actually, Beast, NeBs did. Same island (Imidero) but NeBs built their base and two of the three gate fortresses before STC. STC only built their own base on the island after the CHAOS sieges. Happy days.

Re: Scheduled server downtime - 2016-11-08

thx for yet another history lesson.  I'll read the rest tonight when i feel like falling asleep.

Re: Scheduled server downtime - 2016-11-08

@Ludlow, my bad, I knew it was one of you, forgot which tbh, and yes indeed. Good times... ^^

@Rovoc Always a pleasure to be of service to the ignorant. roll

Reading this signature fills you with determination.

Re: Scheduled server downtime - 2016-11-08

BeastmodeGuNs wrote:
Rovoc wrote:

Who's STC?...

They are from before your time, but they have left as much of a mark in this game as some of your allies who no longer play this game have. Depending on how you looked at things they were basically the lesser of two evils.

Ironically it is dead now as the rebranding into ETHOS ended its actively growing legacy but the words were true all the same, and STC at one point was one of the few entities in the game to lead an alliance to control all 15 beta outposts and held the longest standing gamma fortress up until the gamma wipe and revamp and was probably one of the only entities ingame to successfully run a gamma war for a long period of time. They are up there with CIR.

He was trolling you.

Re: Scheduled server downtime - 2016-11-08

Altera wrote:
BeastmodeGuNs wrote:
Rovoc wrote:

Who's STC?...

They are from before your time, but they have left as much of a mark in this game as some of your allies who no longer play this game have. Depending on how you looked at things they were basically the lesser of two evils.

Ironically it is dead now as the rebranding into ETHOS ended its actively growing legacy but the words were true all the same, and STC at one point was one of the few entities in the game to lead an alliance to control all 15 beta outposts and held the longest standing gamma fortress up until the gamma wipe and revamp and was probably one of the only entities ingame to successfully run a gamma war for a long period of time. They are up there with CIR.

He was trolling you.

Ohmergawd I feel so tricked. I've been played like a damn fiddle man!

Reading this signature fills you with determination.

Re: Scheduled server downtime - 2016-11-08

Altera wrote:

He was trolling you.

but but it was lookin so real!!!

R U SURE??

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Scheduled server downtime - 2016-11-08

i dont't know what you guys are talking about regarding industrial tunings -> especially Goffer

i was mining liquizit yesterday with my riv mk2... 5t4 tuners and 5 t4 med miners. accu stable.
actually, the only thing i had issues with this whole time, was that i have never mined so much liquizit in such a short time.
1.5 mk1 scarabs full in one hour.

or in other words - my riveler is FULL in 1 Minute and 20 seconds.
Remember - liquizit, together with epriton has the WORST yield. Compared to that, HDT or Titanium would fill my cargo in 40 seconds!!

guys... if you can't handle the AP costs per cycle - don't fit all slots with tuners. its as simple as that.

Blocker wrote:
DEV Zoom wrote:

I don't have to do anything about that, NPCs are using the same modules and their robots have the same accumulator as players.

Ohh really?? Damn those T3 mods observers drop seem pretty OP to me.. Where can I get some of those ?

erm, NPCs use the modules they show on the chassis-scan, but they have modifiers similar to our extensions. observers have higher modifiers then player could ever reach.
tuning-stacking NPCs are not that common, so its probably hard to tell the difference.

looks like neuting NPCs is now a comparable energy efficient method, when you get firearms that consume as much energy for less impact.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Scheduled server downtime - 2016-11-08

I was there to help facilitate the negotiations of STC changing its name to Ethoes because Peanut was gonna rip their *** apart.

Re: Scheduled server downtime - 2016-11-08

BeastmodeGuNs wrote:

Ohmergawd I feel so tricked. I've been played like a damn fiddle man!

So you knew he was trolling you and your answer was to impress us all with your wealth of historical knowledge of the game of Perpetuum.   You Da man!

Re: Scheduled server downtime - 2016-11-08

Altera wrote:
BeastmodeGuNs wrote:

Ohmergawd I feel so tricked. I've been played like a damn fiddle man!

So you knew he was trolling you and your answer was to impress us all with your wealth of historical knowledge of the game of Perpetuum.   You Da man!

Well knowing Rovoc and his attention to history, I simply assumed he had forgot, it does happen! big_smile

Reading this signature fills you with determination.

Re: Scheduled server downtime - 2016-11-08

Annihilator wrote:

i dont't know what you guys are talking about regarding industrial tunings -> especially Goffer

i was mining liquizit yesterday with my riv mk2... 5t4 tuners and 5 t4 med miners. accu stable.
actually, the only thing i had issues with this whole time, was that i have never mined so much liquizit in such a short time.
1.5 mk1 scarabs full in one hour.

First as I wrote the yield with 2 tunings should be as before, so thats fine, the new yield is game changing.
But you cannot have maxed extensions for recycle time reduction if you are stable with that fit, or you had someone giving energy from outside.

And that is my concern, beeing not maxed at extensions allows you to use better equip so a veteran miner needs to reduce extensions or drop equipment, and I had tested with minerals I have not maxed extensions for cycle time, but still require T3 miners in order to keep stable, as T4 reduce cycle time that much, that I dry out fast.

I do not even think about fielding my T4+ MIner arms at the moment

Re: Scheduled server downtime - 2016-11-08

i don't see a single reason why a fully t4 equipped robot should ever be cap stable, without external help. maxed extensios or not. there

and you can be stable, with only the help of a scarab standing next to you.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Scheduled server downtime - 2016-11-08

Anni ...was your liquzit miner cap stable or not because you implied it was and now you are saying it should not be and nor should any t4 fit bot.

Re: Scheduled server downtime - 2016-11-08

Rynikwiz wrote:

Anni ...was your liquzit miner cap stable or not because you implied it was and now you are saying it should not be and nor should any t4 fit bot.

my fully t4 fit miner is capstable. in case of liquid ore mining, only with the help of said scarab's hell of a industrial nexus bonus!
in case of ore mining, i would have one t4 geoscanner module, and as such, only 4 tuners.
aside from this reduction in AP consumption, i would eventually have issues with the massive micromanagement of constantly empty ground tiles and filled cargo, to even keep the miners running. (unless using mouse macros)

Annihilator wrote:

i don't see a single reason why a fully t4 equipped robot should ever be cap stable, without external help. maxed extensios or not. there

and you can be stable, with only the help of a scarab standing next to you.

im sorry, to not be precise enough - but i don't see a reason why bot needs to be without tradoffs in accumulator consumption if its fully maximised in yield/damage/Range and cycletime.

goffer and logicalNegation are saying, that maxing out your equip and extensions shall free you from any limits.
or in other words, their ideal means, that the maximum possible needs to be a single solution 5 tunings + 5 mining modules of the highest aviailiable tier.
my ideal means, that the maximum self sufficient possible, can, and should be something smaller, so i automatically get multiple outcomes - like "maximum yield per cycle" or "maximum cycle-rate" + the extra option of having both with the help of (real)teamplay

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Scheduled server downtime - 2016-11-08

Any chance we can get a price reduction on T4+ modules? Because 7.5 Billion for a pimped out miner or harvester is ridiculous.  And now that the reduced acumulator stuff is looking pretty nice.  The market cannot sustain people to be able to buy some of this stuff.  Even if i did level 6 missions its like an hr for 100-120M.  I know a lot of T4+ should be out of reach for some people but ffs even privileged people can't afford that stuff.

46 (edited by Goffer 2016-11-12 11:00:56)

Re: Scheduled server downtime - 2016-11-08

I say, and I keep saying this, that if veteran miner has drawback against other miner just because of maxed cycle time extensions, than this is wrong. Ofc I just need to use some credits to reduce cycle time, but this is _never_ how it should work when deploying a patch changing the mechanics.

Re: Scheduled server downtime - 2016-11-08

Goffer wrote:

I say, and I keep saying this, that if veteran miner has drawback against other miner just because of maxed cycle time extensions, than this is wrong. Ofc I just need to use some credits to reduce cycle time, but this is _never_ how it should work when deploying a patch changing the mechanics.

please... numbers, real ones to show that a veteran has a disadvantage because of cycle time, especially when mining.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

48 (edited by Annihilator 2016-11-12 16:44:59)

Re: Scheduled server downtime - 2016-11-08

btw, DEV Zoom - was the double nerf of remote repair intentionally?

Remote repairers start with 1.75 AP per hitpoint repaired
self repair modules start with 1.43 AP per hitpoint repaired

now, using tuners, this rations will get WORSE for the remote repairer,
and better for the self repairer:

each tuning will make self repair 20% more, and remote repair 10% less energy efficient!
pre patch it was +25% for self, and +35% for remote reps

edit: with a t1 or t2 repair tuning, RR ap/hp ratio will drop by 60% per tuning!

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Scheduled server downtime - 2016-11-08

Thoughts on the Hermes:  Not enough cpu to effectively run a speed nexus.  Biggest limiting factor is the cargo size.  If i had to run around and grab 1 or 2 artifacts and head back this bot would be awesome.  However, if you're looking for a long session of being out on gamma i wouldn't recommend.  I would use this bot if this were prepatch and i didn't have enough ep to max geoscanning.  Doesn't come anywhere near an artifacting sequer.

Re: Scheduled server downtime - 2016-11-08

Rovoc wrote:

Thoughts on the Hermes:  Not enough cpu to effectively run a speed nexus.  Biggest limiting factor is the cargo size.  If i had to run around and grab 1 or 2 artifacts and head back this bot would be awesome.  However, if you're looking for a long session of being out on gamma i wouldn't recommend.  I would use this bot if this were prepatch and i didn't have enough ep to max geoscanning.  Doesn't come anywhere near an artifacting sequer.

To make this a true artefact specialist I would suggest applying a bonus to artefact popping range such that with full extensions one could pop a level 3 from, say, 100m and a level 1 from, say 200m.