Re: New devblog: Syndicate robots - Wave 3
Patch will be delayed to next week, we want to include some bugfixes that are still in progress.
Boring...
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Patch will be delayed to next week, we want to include some bugfixes that are still in progress.
Boring...
Patch release fresh off of a sale would be a good way to show new players how much hard work the devs put in, and how dedicated they are, to this wonderful game
Oh and imagine if the heavy or ewars were released during the winter sale!
That would certainly draw a crowd...
wow, for a moment i really didn't see that "or" and thought you really asked for releasing heavy ewars...
just imagine the well balanced situation when you have to face a robot with 8 headslots (the max possible for the current equip screen).
wow, for a moment i really didn't see that "or" and thought you really asked for releasing heavy ewars...
just imagine the well balanced situation when you have to face a robot with 8 headslots (the max possible for the current equip screen).
It wouldn't be bad if you made the bonuses right with stopping a force multiplier, give it a base ew strength lower than mechs and gave it negative bonuses for weapons. Or just 4 weapon slots.
Or say *** it: make it super expensive and not let it dock at public stations... Hint hint.
When are you going to add large robots? I mean who stops at medium weapons and calls the game complete?
When are you going to add large robots? I mean who stops at medium weapons and calls the game complete?
large weapons are only mounted on defense turrets.
game is complete
When are you going to add large robots? I mean who stops at medium weapons and calls the game complete?
+1
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