the only thing they DEVs really tried to do to "encourage" group-play, is stuff that actually FORCES you into multiboxing.
starting with the cargo volume necessary to transport anything you gather in 30 minutes on terrain (combat loot, mining/harvesting) and the quantitys required to do anything off terrain (production, getting money)
also the balance regarding beeing able to repair one self when not in certain coockie-cutter builds (medium accu assaults, Seth MK2) and that crap Sensor-Amp mechanic that asks you to fit at least one or get RSA.
and whatever activity ingame you go for in PVE - the most efficient way is to do it ALONE and multiboxing.
rewards are always cut equally by the number of participants, and the maximum efficiency can be reached by a single agent (killspeed).
Usually DEVs (any game) argument that you increase your income in multiplayer because you get rewards faster, and as such counter the fact that you get only a fraction each time. Here in Perp definately NOT!
especially with missions - the workload is multiplied by the number of squadmembers, the overall reward stays the same - IF ALL are participants. and the time stays the same -> at the end each individual gets only a tiny fraction per timeframe compared to doing it alone
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear