Topic: Hybridization, how bad is it?

I know that going 100% industry or 100% combat is the most efficient option. That's not what this thread is about. I am not looking to being the best PvPer or best miner or best manufacturer. I don't need the most efficient way. But I do need a variety of activity.
2 accounts is not an option. Don't even... don't.

So I started with a spark combat > industry, and my stats are in a 2:1 ratio. I feel like I'm learning towards industry right now. I was told there was a spark respec that works within 45 days or so, wasn't able to find any info on it anywhere, though. In any case, assuming the spark respec exists, I'd plan to get the industry > combat spark, after getting some combat skills.

So my question is, how harmful is having a 2:1 spark vs a full indie or full combat spark?

I would like to compare this with EVE. In EVE, I had pretty much all basic mining maxed (hulk, mining barge, reprocessing, as well as minmatar industrial), but no refining or manufacturing stuff. I also had access to Assault Ships, Interceptors, Cruisers, with OK skills for their use, especially the Assaults, and was moving towards HAC's. + I had quite a few skillpoints in exploration, + I had all Learning trained to V. This took me approximately a year or so, and I coordinated my stats pretty badly. Yet, I didn't really feel severely gimped and while my char was dispersed all over the place I was able to do cool stuff and, most importantly, different cool stuff.

So how bad is Perpetuum in comparison? Will picking a 2:1 indie > combat spark make me absolutely useless in PvP forever and ever or will it be manageable I just won't be great aka EVE? Will the industrial advancement be stupidly slow even if I concentrate on industrial alone with an industrial>combat spark? I figured the presence of hybrid sparks indicates they're viable to some extent, unless they're just there for tryout purposes.

Re: Hybridization, how bad is it?

If you know what you're doing, it's not that bad, you can be relatively effective with moderate EP expenditure in a field. That said, you will clearly not be maximum awesome in any field any time soon. Focus on low EP roles (sequer is a great start for industry, an assault bot for pve, an ewar tackler for pvp) and you'll be just fine. Just so long as you know you'll be a little behind the 1337 curve.

Re: Hybridization, how bad is it?

Ralic wrote:

So how bad is Perpetuum in comparison? Will picking a 2:1 indie > combat spark make me absolutely useless in PvP forever and ever or will it be manageable I just won't be great aka EVE? Will the industrial advancement be stupidly slow even if I concentrate on industrial alone with an industrial>combat spark? I figured the presence of hybrid sparks indicates they're viable to some extent, unless they're just there for tryout purposes.

Actually even a pvpler might need a lot of skills that are not fighting oriented (Nexus are major financial, you need technical skills for more akku, better repair, more hp, better cpu usage...) . So in first it might be not that bad.

But there is no 2/3:1/3 possible. The first two selections are way more than 2/3. The last two are only finishing touches (1/6 I guess together). I think it is worse to split the first two choices but not that deal to vary in the last two.

Re: Hybridization, how bad is it?

Use the Perpetuum Planner and see for yourself.  Build out your 'ideal character' with what extensions you would like to have at whatever levels you feel necessary and then it will optimize your attributes to be the least EP to get to that point.

http://www.perpetuum-planner.com/

You can also use it to see how much worse you could be in terms of how long it would take you to get to the same point with full spec or mixed.  Play with it a while and you'll get a much better grasp of how the attributes, different character paths, and general EP goes.

maximum awesome

I like this.

->You just lost The Game<-

5 (edited by Ralic 2011-01-13 07:32:24)

Re: Hybridization, how bad is it?

@Neoxx
Unfortunately that's not really applicable because I know too little about the game to know the specific extensions I'd want, even more so their levels. It's easier for me to pick a spark/faction/etc. and expand from it as needed than to plan something in advance.

Btw, does the account/EP reset let me choose a new faction and the like?

6 (edited by Container 2011-01-13 08:10:47)

Re: Hybridization, how bad is it?

In the short term, a Swiss-army knife EWAR light PVP, Assault bot PVE, Argano mining, light manufacturing ability (try reverse engineering then manufacturing ammo) character is quite possible.
You could then branch out further according to which activities you enjoyed more.

In the longer term, you could probably reach mech level for PVP and PVE.
Artemis, Kain, Tyrannos, Termis, Gargoyle.
Though they would take a long time to skill up.

EWAR mechs and heavy mechs however would really really be tough to train up for except in the later part of the year as racial robotics 6-8 for the heavy mech and racial robotics 6-7 and EWAR skills for the EWAR mechs takes a long time.

Re: Hybridization, how bad is it?

the main reason why people say 'specialisation' is best, is actually only because of the time scale.

There is nothing bad about having attributes or even EP points spreadout.  Level 10 in Navigation for example, effects you in the same way it effects everyone, no matter what your starting attribute points are.

The only difference is the time it takes to acquire those extra levels, which really comes down to patience,  and most people are impatient.  Especially in a competitive pvp centric game.

Thats the only real reason why people buy multiple accounts.  Because they cant be bothered to wait that long.

Re: Hybridization, how bad is it?

When I swopped from hybrid combat/industry to a pure combat during respec...

I calculated using the planner, that I would save 11 days of EP per year.

As a rough estimate depending on exactly what you pick, you can say that a hybrid has to train an extra 10 - 20 days per year to match the skills that a specialisation build has in an particular area.

So its not too bad until you start calculating into several years worth of skills, then it becomes more meaningfull.

Re: Hybridization, how bad is it?

Thank you guys, this was very helpful.