Topic: New devblog: Syndicate robots - Wave 2
The second wave of Syndicate robots is coming tomorrow - get ready for the Echelon and the Daidalos!
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The second wave of Syndicate robots is coming tomorrow - get ready for the Echelon and the Daidalos!
Nice work.
A sneaky bit of Tyro re-balancing in there too.
Not sure how I feel about the Echelon having the surface hit size bonus as well(since you dont get shield absorption bonus from smaller hitsize anymore) though I am looking foward to using it regardless!
Daidalus (why not Daedalus?) looks quite interesting. I wonder what it'll be good for?
Artifacting, maybe? A little bit slow though...
http://www.perpetuum-online.com/Robots/ - need update
looking at the blog
??
eta for DoF ingame?
eta for DoF ingame?
It's just photoshop
Annihilator wrote:eta for DoF ingame?
It's just photoshop
dang
but the question is for real! why are post-processing filter so hard to add
now, for the patch:
why are you pushing the base hitsize of the existing syndicate bots lower, instead of nerfing all weapons dispersion by a factor of 2?
the later would have a good impact on weapon choice, since with max extensions it makes no difference if you shoot with a weak laser or an overpowered gauss, because neither one will ever miss, even without the usage of stabilizers.
the 10% damage bonus on the hauler is great.
with that, it will have effectively 4 firearms, compared to a regular mech with effective 4.4,
any plans to mirror that logic to the other existing industrial bots that currently have only 1 useless weapon slot?
example: Argano/Laird/Sequer/Termis/Gargoyle/Riveler/Symbiont/Lithus:
5% laser damge + 5% laser cycletime for each level in thelodica robot control
5% magnetic damge + 5% magnetic cycletime for each level in nuimqol robot control
10% missile cycletime for each level in thelodica robot control
scarab should get a massive locking range bonus from pelistal, RoF bonus from Thelodica and Missile range from nuimqol (magnetic accelerated missiles)
and for the syndicate combat mech:
1m hitsize reduction is effectively... nothing. 7m - 1m = 6m
a maxed out pilot has
7° dispersion on T4 gauss and T4 EM gun,
5.6° with T4 LCL and HCL laser,
5.6m explosion with shortrange, 6.3m explosion with longrange missiles
to benefit from the demob resist, you need to fit a LWF + several Armor plates, and you end up with 7-9m hitsize
result:
this bonus does next to nothing, aside from lowering masking modules accumulator cost by a minor degree
The dispersion/hitsize gap will be widened around the last wave of robots. Until then I'm keeping myself to the current status quo. I want to keep my sanity and don't mess up everything midway.
ok, thats a word.
but answers only 1 of 4 questions
looking at the blog
??eta for DoF ingame?
ReShade?
Annihilator wrote:looking at the blog
??eta for DoF ingame?
ReShade?
got a preset for me?
Gekko wrote:Annihilator wrote:looking at the blog
??eta for DoF ingame?
ReShade?
got a preset for me?
Nope
But if someone have some time...
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