Topic: New devblog: Syndicate robots - Wave 2

The second wave of Syndicate robots is coming tomorrow - get ready for the Echelon and the Daidalos!

http://blog.perpetuum-online.com/posts/ … ts-wave-2/

Re: New devblog: Syndicate robots - Wave 2

Nice work.

A sneaky bit of Tyro re-balancing in there too.

Re: New devblog: Syndicate robots - Wave 2

Not sure how I feel about the Echelon having the surface hit size bonus as well(since you dont get shield absorption bonus from smaller hitsize anymore) though I am looking foward to using it regardless!

Reading this signature fills you with determination.

Re: New devblog: Syndicate robots - Wave 2

Daidalus (why not Daedalus?) looks quite interesting. I wonder what it'll be good for?
Artifacting, maybe? A little bit slow though...

Re: New devblog: Syndicate robots - Wave 2

http://www.perpetuum-online.com/Robots/ - need update

Re: New devblog: Syndicate robots - Wave 2

looking at the blog 
??
hmm

eta for DoF ingame?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New devblog: Syndicate robots - Wave 2

Annihilator wrote:

eta for DoF ingame?

It's just photoshop smile

Re: New devblog: Syndicate robots - Wave 2

DEV Zoom wrote:
Annihilator wrote:

eta for DoF ingame?

It's just photoshop smile

dang fuuu
but the question is for real! why are post-processing filter so hard to add sad

now, for the patch:
why are you pushing the base hitsize of the existing syndicate bots lower, instead of nerfing all weapons dispersion by a factor of 2?

the later would have a good impact on weapon choice, since with max extensions it makes no difference if you shoot with a weak laser or an overpowered gauss, because neither one will ever miss, even without the usage of stabilizers.

the 10% damage bonus on the hauler is great.
with that, it will have effectively 4 firearms, compared to a regular mech with effective 4.4,
any plans to mirror that logic to the other existing industrial bots that currently have only 1 useless weapon slot?

example: Argano/Laird/Sequer/Termis/Gargoyle/Riveler/Symbiont/Lithus:

  • 5% laser damge + 5% laser cycletime for each level in thelodica robot control

  • 5% magnetic damge + 5% magnetic cycletime for each level in nuimqol robot control

  • 10% missile cycletime for each level in thelodica robot control

scarab should get a massive locking range bonus from pelistal, RoF bonus from Thelodica and Missile range from nuimqol (magnetic accelerated missiles)

and for the syndicate combat mech:
1m hitsize reduction is effectively... nothing. 7m - 1m = 6m

a maxed out pilot has
7° dispersion on T4 gauss and T4 EM gun,
5.6° with T4 LCL and HCL laser,
5.6m explosion with shortrange, 6.3m explosion with longrange missiles

to benefit from the demob resist, you need to fit a LWF + several Armor plates, and you end up with 7-9m hitsize
result:
this bonus does next to nothing, aside from lowering masking modules accumulator cost by a minor degree

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New devblog: Syndicate robots - Wave 2

The dispersion/hitsize gap will be widened around the last wave of robots. Until then I'm keeping myself to the current status quo. I want to keep my sanity and don't mess up everything midway.

10 (edited by Annihilator 2016-09-22 20:26:34)

Re: New devblog: Syndicate robots - Wave 2

ok, thats a word.

but answers only 1 of 4 questions

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New devblog: Syndicate robots - Wave 2

Annihilator wrote:

looking at the blog 
??
hmm

eta for DoF ingame?

ReShade? smile

Re: New devblog: Syndicate robots - Wave 2

Gekko wrote:
Annihilator wrote:

looking at the blog 
??
hmm

eta for DoF ingame?

ReShade? smile

got a preset for me?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New devblog: Syndicate robots - Wave 2

Annihilator wrote:
Gekko wrote:
Annihilator wrote:

looking at the blog 
??
hmm

eta for DoF ingame?

ReShade? smile

got a preset for me?

Nope sad
But if someone have some time...