Topic: Time for Alpha 3's!
So, basically the ore patches are considerably smaller in area, but yield a LOT more materials. (about 50% - 75% of Beta). There would be NO liquids on Alpha 3's!
Perhaps we can introduce 3 new RARE Harvestable plants found only on Alpha 3's (one for each color)? Or, the plants need to grow faster and produce more ... or ... just the beginning of this 'paragraph'.
Miners and PvE'ers would also be targets of the now roaming RED npcs. There would be NO static spawns, but there would be at least 1 industrial mech (not necessarily heavy) with the roams; we could use a way to get Industrial Kernels w/o these terrible beacons. They would AVOID teleports ... some players just move too slow to be given a chance to escape REDS gate camping.
Introduction to EXPLOSION DAMAGE! So, it's like Beta, w/o the PvP aspect or Terminals or Epriton!
Up to level 5 with a minimum of 1 Standard Observer in each group. The now industrial caravans would have a minimum of 1 Superior Observer and / or 2 Standard Observers. Superior Observers would have a low chance to drop a CT of anything with a P of 5 - 10 (you can combine CT's ...)
No Terminals. Though, there are Assignment locations. Standing could now increase to level 8. Level 7 relationship would now be on Alpha 3 (Delta) and level 8 on Beta could take it to level 9, but that would need to be Gamma.
Any rants and raves?